public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue(nameof(Config), ItemPool.GetAssetLocation(Config)); info.AddValue(nameof(AvailableBoostForces), AvailableBoostForces); info.AddValue(nameof(AvailableRotationForces), AvailableRotationForces); info.AddValue(nameof(AvailableTranslationForces), AvailableTranslationForces); info.AddValue(nameof(MaxTranslationForces), MaxTranslationForces); }
public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue(nameof(_component), _component); info.AddValue(nameof(Unscaled), Unscaled); info.AddValue(nameof(Billboard), Billboard); info.AddValue(nameof(NextUpdateTime), NextUpdateTime); info.AddValue(nameof(CurrentFrameIndex), CurrentFrameIndex); info.AddValue(nameof(LastAngleHeight), LastAngleHeight); info.AddValue(nameof(Animation), ItemPool.GetAssetLocation(Animation)); }
public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue(nameof(Sequence), Sequence); info.AddValue(nameof(Costs), Costs); info.AddValue(nameof(Range), Range); info.AddValue(nameof(WeaponModel), WeaponModel); info.AddValue(nameof(Primary), Primary); info.AddValue(nameof(EquippedSlot), EquippedSlot); info.AddValue(nameof(_ammo), _ammo); info.AddValue(nameof(Fx), ItemPool.GetAssetLocation(Fx)); }
public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue(nameof(Set), ItemPool.GetAssetLocation(Set)); }
public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue(nameof(Config), ItemPool.GetAssetLocation(Config)); info.AddValue(nameof(CurrentMode), CurrentMode); info.AddValue(nameof(EnginesActivated), EnginesActivated); }
public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue(nameof(_bankTransform), _bankTransform); info.AddValue(nameof(Config), ItemPool.GetAssetLocation(Config)); }