public RangeStat(int entity, string label, FloatRange range) : base(entity, label, range.Min) { _max = (range.Max - range.Min); }
public WaitForCharge(Action action, string input, float maxChargeTime = 2, float min = 100, float max = 4000) : base(action) { ForceRange = new FloatRange(min, max); MaxChargeTime = maxChargeTime; ChargeInput = input; }
public RangeStat(string label, FloatRange range) : base(label, range.Min) { _max = (range.Max - range.Min); }