コード例 #1
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
            GCommon.CopyToRT(bg, rt);

            Vector3  localSamplePoint = terrain.transform.InverseTransformPoint(args.SamplePoint);
            Material mat = GInternalMaterials.HeightSamplingPainterMaterial;
            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            mat.SetFloat("_TargetGray", Mathf.InverseLerp(0, terrain.TerrainData.Geometry.Height, localSamplePoint.y));
            int pass = 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect);
#endif
        }
コード例 #2
0
        public void Editor_DrawCustomParamsGUI()
        {
#if UNITY_EDITOR
            string label = "Noise Painting";
            string id    = "noise-painter";

            GCommonGUI.Foldout(label, true, id, () =>
            {
                GNoisePainterParams param = GTexturePainterCustomParams.Instance.Noise;

                EditorGUILayout.GetControlRect(GUILayout.Height(1));
                Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(200));
                RenderTexture preview = GTerrainTexturePainter.Internal_GetRenderTexture(null, 200, 0);
                RenderNoiseTexture(preview, null);
                EditorGUI.DrawPreviewTexture(r, preview, null, ScaleMode.ScaleToFit);
                EditorGUILayout.GetControlRect(GUILayout.Height(1));

                param.Type          = (GNoiseType)EditorGUILayout.EnumPopup("Type", param.Type);
                param.Origin        = GCommonGUI.InlineVector2Field("Origin", param.Origin);
                param.Frequency     = EditorGUILayout.FloatField("Frequency", param.Frequency);
                param.Lacunarity    = EditorGUILayout.FloatField("Lacunarity", param.Lacunarity);
                param.Persistence   = EditorGUILayout.FloatField("Persistence", param.Persistence);
                param.Octaves       = EditorGUILayout.IntField("Octaves", param.Octaves);
                param.Seed          = EditorGUILayout.FloatField("Seed", param.Seed);
                param.UseWorldSpace = EditorGUILayout.Toggle("World Space", param.UseWorldSpace);

                GTexturePainterCustomParams.Instance.Noise = param;

                EditorUtility.SetDirty(GTexturePainterCustomParams.Instance);
            });
#endif
        }
コード例 #3
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Shading.AlbedoMap;
            int           albedoResolution = terrain.TerrainData.Shading.AlbedoMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, albedoResolution);
            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.AlbedoPainterMaterial;
            mat.SetColor("_Color", args.Color);
            mat.SetTexture("_MainTex", bg);
            SetupTextureGrid(terrain, mat);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 :
                args.ActionType == GPainterActionType.Alternative ? 2 : 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawAlbedoLivePreview(terrain, cam, rt, dirtyRect);
#endif
        }
コード例 #4
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
            GCommon.CopyToRT(bg, rt);

            Texture2D remapTex = GCommon.CreateTextureFromCurve(GTexturePainterCustomParams.Instance.Remap.Curve, 512, 1);
            Material  mat      = GInternalMaterials.RemapPainterMaterial;
            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            mat.SetTexture("_RemapTex", remapTex);
            int pass = 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect);

            GUtilities.DestroyObject(remapTex);
#endif
        }
コード例 #5
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Shading.AlbedoMap;
            int           albedoResolution = terrain.TerrainData.Shading.AlbedoMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(albedoResolution);

            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.AlbedoPainterMaterial;

            mat.SetColor("_Color", args.Color);
            mat.SetTexture("_MainTex", bg);
            SetupTextureGrid(terrain, mat);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 :
                args.ActionType == GPainterActionType.Alternative ? 2 : 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Shading.AlbedoMap.ReadPixels(
                new Rect(0, 0, albedoResolution, albedoResolution), 0, 0);
            terrain.TerrainData.Shading.AlbedoMap.Apply();
            RenderTexture.active = null;

            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Shading);

            if (!args.ForceUpdateGeometry)
            {
                return;
            }
            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
コード例 #6
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg             = terrain.TerrainData.Mask.MaskMap;
            int           maskResolution = terrain.TerrainData.Mask.MaskMapResolution;
            RenderTexture rt             = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, maskResolution);
            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.MaskPainterMaterial;
            mat.SetTexture("_MainTex", bg);
            SetupTextureGrid(terrain, mat);
            mat.SetTexture("_Mask", args.BrushMask);
            mat.SetFloat("_Opacity", args.Opacity);

            GMaskPainterParams param = GTexturePainterCustomParams.Instance.Mask;
            Vector4            channel;
            if (param.Channel == GTextureChannel.R)
            {
                channel = new Vector4(1, 0, 0, 0);
            }
            else if (param.Channel == GTextureChannel.G)
            {
                channel = new Vector4(0, 1, 0, 0);
            }
            else if (param.Channel == GTextureChannel.B)
            {
                channel = new Vector4(0, 0, 1, 0);
            }
            else
            {
                channel = new Vector4(0, 0, 0, 1);
            }
            mat.SetVector("_Channel", channel);

            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 :
                args.ActionType == GPainterActionType.Alternative ? 2 : 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawMask4ChannelsLivePreview(
                terrain, cam,
                rt,
                GCommon.UnitRect);
#endif
        }
コード例 #7
0
        public void Paint(GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Down)
            {
                terrain.ForceLOD(0);
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = true;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                terrain.ForceLOD(-1);
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = false;
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution);

            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.VisibilityPainterMaterial;

            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 : 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Geometry.HeightMap.ReadPixels(
                new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
            terrain.TerrainData.Geometry.HeightMap.Apply();
            RenderTexture.active = null;

            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
コード例 #8
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }
            Material mat = GInternalMaterials.SplatPainterMaterial;
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);

            int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution;
            int controlMapCount      = terrain.TerrainData.Shading.SplatControlMapCount;
            for (int i = 0; i < controlMapCount; ++i)
            {
                Texture2D     splatControl = terrain.TerrainData.Shading.GetSplatControl(i);
                RenderTexture rt           = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i);
                GCommon.CopyToRT(splatControl, rt);

                mat.SetTexture("_MainTex", splatControl);
                if (args.SplatIndex / 4 == i)
                {
                    mat.SetInt("_ChannelIndex", args.SplatIndex % 4);
                }
                else
                {
                    mat.SetInt("_ChannelIndex", -1);
                }
                int pass =
                    args.ActionType == GPainterActionType.Normal ? 0 :
                    args.ActionType == GPainterActionType.Negative ? 1 :
                    args.ActionType == GPainterActionType.Alternative ? 2 : 0;
                GCommon.DrawQuad(rt, uvCorners, mat, pass);
            }

            Texture[] controls = new Texture[controlMapCount];
            for (int i = 0; i < controlMapCount; ++i)
            {
                controls[i] = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i);
            }

            GLivePreviewDrawer.DrawSplatLivePreview(terrain, cam, controls, dirtyRect);
#endif
        }
コード例 #9
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
            GCommon.CopyToRT(bg, rt);

            RenderTexture noiseMap = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution, 1);
            RenderNoiseTexture(noiseMap, terrain);

            Material mat = GInternalMaterials.NoisePainterMaterial;
            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.BrushMask);
            mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
            mat.SetTexture("_NoiseMap", noiseMap);
            if (args.EnableTerrainMask)
            {
                mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMap);
            }
            else
            {
                mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
            }
            GCommon.SetMaterialKeywordActive(mat, "USE_WORLD_SPACE", GTexturePainterCustomParams.Instance.Noise.UseWorldSpace);
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 : 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect);
#endif
        }
コード例 #10
0
        public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
        {
#if UNITY_EDITOR
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.SubDivPainterMaterial;
            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.BrushMask);
            mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
            if (args.EnableTerrainMask)
            {
                mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMap);
            }
            else
            {
                mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
            }
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 : 0;
            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            Matrix4x4 worldToMaskMatrix = Matrix4x4.TRS(
                args.WorldPointCorners[0],
                Quaternion.Euler(0, args.Rotation, 0),
                args.Radius * 2 * Vector3.one).inverse;

            GLivePreviewDrawer.DrawSubdivLivePreview(terrain, cam, rt, dirtyRect, args.BrushMask, worldToMaskMatrix);
#endif
        }
コード例 #11
0
        public void Paint(GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Down)
            {
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg             = terrain.TerrainData.Mask.MaskMap;
            int           maskResolution = terrain.TerrainData.Mask.MaskMapResolution;
            RenderTexture rt             = GTerrainTexturePainter.Internal_GetRenderTexture(maskResolution);

            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.MaskPainterMaterial;

            mat.SetTexture("_MainTex", bg);
            SetupTextureGrid(terrain, mat);
            mat.SetTexture("_Mask", args.BrushMask);
            mat.SetFloat("_Opacity", args.Opacity);
            GMaskPainterParams param = GTexturePainterCustomParams.Instance.Mask;
            Vector4            channel;

            if (param.Channel == GTextureChannel.R)
            {
                channel = new Vector4(1, 0, 0, 0);
            }
            else if (param.Channel == GTextureChannel.G)
            {
                channel = new Vector4(0, 1, 0, 0);
            }
            else if (param.Channel == GTextureChannel.B)
            {
                channel = new Vector4(0, 0, 1, 0);
            }
            else
            {
                channel = new Vector4(0, 0, 0, 1);
            }
            mat.SetVector("_Channel", channel);

            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 :
                args.ActionType == GPainterActionType.Alternative ? 2 : 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Mask.MaskMap.ReadPixels(
                new Rect(0, 0, maskResolution, maskResolution), 0, 0);
            terrain.TerrainData.Mask.MaskMap.Apply();
            RenderTexture.active = null;

            if (!args.ForceUpdateGeometry)
            {
                return;
            }
            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
コード例 #12
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (terrain.TerrainData.Shading.Splats == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                return;
            }
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }
            Material mat = GInternalMaterials.SplatPainterMaterial;

            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);

            int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution;
            int controlMapCount      = terrain.TerrainData.Shading.SplatControlMapCount;

            for (int i = 0; i < controlMapCount; ++i)
            {
                Texture2D     splatControl = terrain.TerrainData.Shading.GetSplatControl(i);
                RenderTexture rt           = GTerrainTexturePainter.Internal_GetRenderTexture(controlMapResolution);
                GCommon.CopyToRT(splatControl, rt);

                mat.SetTexture("_MainTex", splatControl);
                if (args.SplatIndex / 4 == i)
                {
                    mat.SetInt("_ChannelIndex", args.SplatIndex % 4);
                }
                else
                {
                    mat.SetInt("_ChannelIndex", -1);
                }
                int pass =
                    args.ActionType == GPainterActionType.Normal ? 0 :
                    args.ActionType == GPainterActionType.Negative ? 1 :
                    args.ActionType == GPainterActionType.Alternative ? 2 : 0;
                GCommon.DrawQuad(rt, uvCorners, mat, pass);

                RenderTexture.active = rt;
                splatControl.ReadPixels(new Rect(0, 0, controlMapResolution, controlMapResolution), 0, 0);
                splatControl.Apply();
                RenderTexture.active = null;
            }
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Shading);

            if (!args.ForceUpdateGeometry)
            {
                return;
            }
            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
コード例 #13
0
ファイル: GRemapPainter.cs プロジェクト: ComradeCrunchy/Ranch
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Down)
            {
                terrain.ForceLOD(0);
                GRuntimeSettings.Instance.isEditingGeometry = true;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                terrain.ForceLOD(-1);
                GRuntimeSettings.Instance.isEditingGeometry = false;
                terrain.UpdateTreesPosition();
                terrain.UpdateGrassPatches();
                terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
                terrain.TerrainData.Foliage.ClearGrassDirtyRegions();
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution);

            GCommon.CopyToRT(bg, rt);

            Texture2D remapTex = GCommon.CreateTextureFromCurve(GTexturePainterCustomParams.Instance.Remap.Curve, 512, 1);
            Material  mat      = GInternalMaterials.RemapPainterMaterial;

            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.BrushMask);
            mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
            mat.SetTexture("_RemapTex", remapTex);
            if (args.EnableTerrainMask)
            {
                mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMap);
            }
            else
            {
                mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
            }
            int pass = 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Geometry.HeightMap.ReadPixels(
                new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
            terrain.TerrainData.Geometry.HeightMap.Apply();
            RenderTexture.active = null;

            GUtilities.DestroyObject(remapTex);

            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
コード例 #14
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.ActionType != GPainterActionType.Normal)
            {
                terrain.ForceLOD(-1);
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Down)
            {
                terrain.ForceLOD(0);
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = true;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = false;
                terrain.UpdateTreesPosition();
                terrain.UpdateGrassPatches();
                terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
                terrain.TerrainData.Foliage.ClearGrassDirtyRegions();
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution);

            GCommon.CopyToRT(bg, rt);

            Vector3  localSamplePoint = terrain.transform.InverseTransformPoint(args.SamplePoint);
            Material mat = GInternalMaterials.HeightSamplingPainterMaterial;

            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            mat.SetFloat("_TargetGray", Mathf.InverseLerp(0, terrain.TerrainData.Geometry.Height, localSamplePoint.y));
            int pass = 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Geometry.HeightMap.ReadPixels(
                new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
            terrain.TerrainData.Geometry.HeightMap.Apply();
            RenderTexture.active = null;

            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
コード例 #15
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Down)
            {
                terrain.ForceLOD(0);
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = true;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                terrain.ForceLOD(-1);
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = false;
                terrain.UpdateTreesPosition();
                terrain.UpdateGrassPatches();
                terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
                terrain.TerrainData.Foliage.ClearGrassDirtyRegions();
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution);

            GCommon.CopyToRT(bg, rt);

            RenderTexture noiseMap = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution, 1);

            RenderNoiseTexture(noiseMap, terrain);

            Material mat = GInternalMaterials.NoisePainterMaterial;

            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            mat.SetTexture("_NoiseMap", noiseMap);
            GCommon.SetMaterialKeywordActive(mat, "USE_WORLD_SPACE", GTexturePainterCustomParams.Instance.Noise.UseWorldSpace);
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 : 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Geometry.HeightMap.ReadPixels(
                new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
            terrain.TerrainData.Geometry.HeightMap.Apply();
            RenderTexture.active = null;

            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }