コード例 #1
0
ファイル: CanvasRenderer.cs プロジェクト: Kharevich/Pinta
        private unsafe void RenderZoomIn(List<Layer> layers, Cairo.ImageSurface dst, Gdk.Point offset)
        {
            // The first layer should be blended with the transparent checkerboard
            var checker = true;
            CheckerBoardOperation checker_op = null;

            for (int i = 0; i < layers.Count; i++) {
                var layer = layers[i];

                // If we're in LivePreview, substitute current layer with the preview layer
                if (layer == PintaCore.Layers.CurrentLayer && PintaCore.LivePreview.IsEnabled)
                    layer = CreateLivePreviewLayer (layer);

                // If the layer is offset, handle it here
                if (!layer.Transform.IsIdentity ())
                    layer = CreateOffsetLayer (layer);

                var src = layer.Surface;

                // Get the blend mode for this layer and opacity
                var blend_op = UserBlendOps.GetBlendOp (layer.BlendMode, layer.Opacity);

                if (checker)
                    checker_op = new CheckerBoardOperation (layer.Opacity);

                ColorBgra* src_ptr = (ColorBgra*)src.DataPtr;
                ColorBgra* dst_ptr = (ColorBgra*)dst.DataPtr;

                int src_width = src.Width;
                int dst_width = dst.Width;
                int dst_height = dst.Height;

                if (!generated) {
                    d2sLookupX = CreateLookupX (src_width, destination_size.Width, scale_factor);
                    d2sLookupY = CreateLookupY (src.Height, destination_size.Height, scale_factor);
                    s2dLookupX = CreateS2DLookupX (src_width, destination_size.Width, scale_factor);
                    s2dLookupY = CreateS2DLookupY (src.Height, destination_size.Height, scale_factor);

                    generated = true;
                }

                for (int dstRow = 0; dstRow < dst_height; ++dstRow) {
                    int nnY = dstRow + offset.Y;
                    int srcY = d2sLookupY[nnY];

                    ColorBgra* dstPtr = dst.GetRowAddressUnchecked (dst_ptr, dst_width, dstRow);
                    ColorBgra* srcRow = src.GetRowAddressUnchecked (src_ptr, src_width, srcY);

                    for (int dstCol = 0; dstCol < dst_width; ++dstCol) {
                        int nnX = dstCol + offset.X;
                        int srcX = d2sLookupX[nnX];

                        // Blend it over the checkerboard background
                        if (checker)
                            *dstPtr = checker_op.Apply (*(srcRow + srcX), dstCol + offset.X, dstRow + offset.Y);
                        else
                            *dstPtr = blend_op.Apply (*dstPtr, *(srcRow + srcX));

                        ++dstPtr;
                    }
                }

                // Only checker the first layer
                checker = false;
            }

            // If we are at least 200% and grid is requested, draw it
            if (PintaCore.Actions.View.PixelGrid.Active && scale_factor.Ratio <= 0.5d)
                RenderPixelGrid (dst, offset);
        }
コード例 #2
0
ファイル: CanvasRenderer.cs プロジェクト: Kharevich/Pinta
        private unsafe void RenderZoomOut(List<Layer> layers, Cairo.ImageSurface dst, Gdk.Point offset, Gdk.Size destinationSize)
        {
            // The first layer should be blended with the transparent checkerboard
            var checker = true;
            CheckerBoardOperation checker_op = null;

            for (int i = 0; i < layers.Count; i++) {
                var layer = layers[i];

                // If we're in LivePreview, substitute current layer with the preview layer
                if (layer == PintaCore.Layers.CurrentLayer && PintaCore.LivePreview.IsEnabled)
                    layer = CreateLivePreviewLayer (layer);

                // If the layer is offset, handle it here
                if (!layer.Transform.IsIdentity ())
                    layer = CreateOffsetLayer (layer);

                var src = layer.Surface;

                // Get the blend mode for this layer and opacity
                var blend_op = UserBlendOps.GetBlendOp (layer.BlendMode, layer.Opacity);

                if (checker)
                    checker_op = new CheckerBoardOperation (layer.Opacity);

                const int fpShift = 12;
                const int fpFactor = (1 << fpShift);

                Gdk.Size sourceSize = src.GetBounds ().Size;
                long fDstLeftLong = ((long)offset.X * fpFactor * (long)sourceSize.Width) / (long)destinationSize.Width;
                long fDstTopLong = ((long)offset.Y * fpFactor * (long)sourceSize.Height) / (long)destinationSize.Height;
                long fDstRightLong = ((long)(offset.X + dst.Width) * fpFactor * (long)sourceSize.Width) / (long)destinationSize.Width;
                long fDstBottomLong = ((long)(offset.Y + dst.Height) * fpFactor * (long)sourceSize.Height) / (long)destinationSize.Height;
                int fDstLeft = (int)fDstLeftLong;
                int fDstTop = (int)fDstTopLong;
                int fDstRight = (int)fDstRightLong;
                int fDstBottom = (int)fDstBottomLong;
                int dx = (fDstRight - fDstLeft) / dst.Width;
                int dy = (fDstBottom - fDstTop) / dst.Height;

                ColorBgra* src_ptr = (ColorBgra*)src.DataPtr;
                ColorBgra* dst_ptr = (ColorBgra*)dst.DataPtr;
                int src_width = src.Width;
                int dst_width = dst.Width;

                for (int dstRow = 0, fDstY = fDstTop; dstRow < dst.Height && fDstY < fDstBottom; ++dstRow, fDstY += dy) {
                    int srcY1 = fDstY >> fpShift;                            // y
                    int srcY2 = (fDstY + (dy >> 2)) >> fpShift;              // y + 0.25
                    int srcY3 = (fDstY + (dy >> 1)) >> fpShift;              // y + 0.50
                    int srcY4 = (fDstY + (dy >> 1) + (dy >> 2)) >> fpShift;  // y + 0.75

                    ColorBgra* src1 = src.GetRowAddressUnchecked (src_ptr, src_width, srcY1);
                    ColorBgra* src2 = src.GetRowAddressUnchecked (src_ptr, src_width, srcY2);
                    ColorBgra* src3 = src.GetRowAddressUnchecked (src_ptr, src_width, srcY3);
                    ColorBgra* src4 = src.GetRowAddressUnchecked (src_ptr, src_width, srcY4);
                    ColorBgra* dstPtr = dst.GetRowAddressUnchecked (dst_ptr, dst_width, dstRow);
                    int checkerY = dstRow + offset.Y;
                    int checkerX = offset.X;
                    int maxCheckerX = checkerX + dst.Width;

                    for (int fDstX = fDstLeft; checkerX < maxCheckerX && fDstX < fDstRight; ++checkerX, fDstX += dx) {
                        int srcX1 = (fDstX + (dx >> 2)) >> fpShift;             // x + 0.25
                        int srcX2 = (fDstX + (dx >> 1) + (dx >> 2)) >> fpShift; // x + 0.75
                        int srcX3 = fDstX >> fpShift;                           // x
                        int srcX4 = (fDstX + (dx >> 1)) >> fpShift;             // x + 0.50
                        ColorBgra* p1 = src1 + srcX1;
                        ColorBgra* p2 = src2 + srcX2;
                        ColorBgra* p3 = src3 + srcX3;
                        ColorBgra* p4 = src4 + srcX4;

                        int r = (2 + p1->R + p2->R + p3->R + p4->R) >> 2;
                        int g = (2 + p1->G + p2->G + p3->G + p4->G) >> 2;
                        int b = (2 + p1->B + p2->B + p3->B + p4->B) >> 2;
                        int a = (2 + p1->A + p2->A + p3->A + p4->A) >> 2;

                        // Blend it over the checkerboard background
                        if (checker)
                            *dstPtr = checker_op.Apply (ColorBgra.FromUInt32 ((uint)b + ((uint)g << 8) + ((uint)r << 16) + ((uint)a << 24)), checkerX, checkerY);
                        else
                            *dstPtr = blend_op.Apply (*dstPtr, ColorBgra.FromUInt32 ((uint)b + ((uint)g << 8) + ((uint)r << 16) + ((uint)a << 24)));

                        ++dstPtr;
                    }
                }

                // Only checker the first layer
                checker = false;
            }
        }
コード例 #3
0
ファイル: CanvasRenderer.cs プロジェクト: Kharevich/Pinta
        private unsafe void RenderOneToOne(List<Layer> layers, Cairo.ImageSurface dst, Gdk.Point offset)
        {
            // The first layer should be blended with the transparent checkerboard
            var checker = true;
            CheckerBoardOperation checker_op = null;

            for (int i = 0; i < layers.Count; i++) {
                var layer = layers[i];

                // If we're in LivePreview, substitute current layer with the preview layer
                if (layer == PintaCore.Layers.CurrentLayer && PintaCore.LivePreview.IsEnabled)
                    layer = CreateLivePreviewLayer (layer);

                // If the layer is offset, handle it here
                if (!layer.Transform.IsIdentity ())
                    layer = CreateOffsetLayer (layer);

                var src = layer.Surface;

                // Get the blend mode for this layer and opacity
                var blend_op = UserBlendOps.GetBlendOp (layer.BlendMode, layer.Opacity);

                if (checker)
                    checker_op = new CheckerBoardOperation (layer.Opacity);

                // Figure out where our source and destination intersect
                var srcRect = new Gdk.Rectangle (offset, dst.GetBounds ().Size);
                srcRect.Intersect (src.GetBounds ());

                // Get pointers to our surfaces
                var src_ptr = (ColorBgra*)src.DataPtr;
                var dst_ptr = (ColorBgra*)dst.DataPtr;

                // Cache widths
                int src_width = src.Width;
                int dst_width = dst.Width;

                for (int dstRow = 0; dstRow < srcRect.Height; ++dstRow) {
                    ColorBgra* dstRowPtr = dst.GetRowAddressUnchecked (dst_ptr, dst_width, dstRow);
                    ColorBgra* srcRowPtr = src.GetPointAddressUnchecked (src_ptr, src_width, offset.X, dstRow + offset.Y);

                    int dstCol = offset.X;
                    int dstColEnd = offset.X + srcRect.Width;
                    int checkerY = dstRow + offset.Y;

                    while (dstCol < dstColEnd) {
                        // Blend it over the checkerboard background
                        if (checker)
                            *dstRowPtr = checker_op.Apply (*srcRowPtr, dstCol, checkerY);
                        else
                            *dstRowPtr = blend_op.Apply (*dstRowPtr, *srcRowPtr);

                        ++dstRowPtr;
                        ++srcRowPtr;
                        ++dstCol;
                    }
                }

                // Only checker the first layer
                checker = false;
            }
        }