// Update is called once per frame private void Update() { if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1f) { if ((voxelObject == null && !isBakedVolume) || (NumFrames <= 0) || !IsPlaying) { return; } currentFrameTime += Time.deltaTime; if (currentFrameTime >= Interval) { currentFrameTime = 0; CurrentFrame += dir; if (dir == 1 && CurrentFrame == NumFrames) { if (PingPong) { CurrentFrame--; dir = -1; } else { CurrentFrame = 0; } } else if (dir == -1 && CurrentFrame == 0) { dir = 1; } if (!isBakedVolume) { voxelObject.SetFrame(CurrentFrame); } else { int thisFrame = 0; for (int i = 0; i < transform.childCount; i++) { if (transform.GetChild(i).name.ToLower().StartsWith("frame")) { transform.GetChild(i).gameObject.SetActive(false); if (CurrentFrame == thisFrame) { transform.GetChild(i).gameObject.SetActive(true); } thisFrame++; } } } } } }
public static void FromMagica(BinaryReader stream, GameObject root, float voxelSize, bool centerPivot) { // check out http://voxel.codeplex.com/wikipage?title=VOX%20Format&referringTitle=Home for the file format used below // we're going to return a voxel chunk worth of data Color32[] colors = new Color32[256]; for (int i = 1; i < 256; i++) { uint hexval = defaultColors[i]; byte cb = (byte)((hexval >> 16) & 0xFF); byte cg = (byte)((hexval >> 8) & 0xFF); byte cr = (byte)((hexval >> 0) & 0xFF); colors[i - 1] = new Color32(cr, cg, cb, 255); } MagicaVoxelData[] voxelData = null; List <MagicaVoxelData[]> frames = new List <MagicaVoxelData[]>(); //int numFrames = 1; string magic = new string(stream.ReadChars(4)); //int version = stream.ReadInt32(); // a MagicaVoxel .vox file starts with a 'magic' 4 character 'VOX ' identifier if (magic == "VOX ") { int sizex = 0, sizey = 0, sizez = 0; bool subsample = false; while (stream.BaseStream.Position < stream.BaseStream.Length) { // each chunk has an ID, size and child chunks char[] chunkId = stream.ReadChars(4); int chunkSize = stream.ReadInt32(); //int childChunks = stream.ReadInt32(); string chunkName = new string(chunkId); if (chunkName == "PACK") { stream.ReadInt32(); } else if (chunkName == "SIZE") { sizex = stream.ReadInt32(); sizez = stream.ReadInt32(); sizey = stream.ReadInt32(); //if (sizex > 32 || sizey > 32) subsample = true; stream.ReadBytes(chunkSize - 4 * 3); } else if (chunkName == "XYZI") { // XYZI contains n voxels int numVoxels = stream.ReadInt32(); // int div = (subsample ? 2 : 1); // each voxel has x, y, z and color index values voxelData = new MagicaVoxelData[numVoxels]; for (int i = 0; i < voxelData.Length; i++) { voxelData[i] = new MagicaVoxelData(stream, subsample); } frames.Add(voxelData); } else if (chunkName == "RGBA") { for (int i = 0; i < 256; i++) { byte r = stream.ReadByte(); byte g = stream.ReadByte(); byte b = stream.ReadByte(); byte a = stream.ReadByte(); // convert RGBA to our custom voxel format (16 bits, 0RRR RRGG GGGB BBBB) colors[i] = new Color32(r, g, b, a); } } else { stream.ReadBytes(chunkSize); // read any excess bytes } } if (voxelData.Length == 0) { return; // failed to read any valid voxel data } if (root != null) { Volume voxelVolume = root.GetComponent <Volume>(); voxelVolume.XSize = sizex; voxelVolume.YSize = sizey; voxelVolume.ZSize = sizez; voxelVolume.Frames[voxelVolume.CurrentFrame].XSize = sizex; voxelVolume.Frames[voxelVolume.CurrentFrame].YSize = sizey; voxelVolume.Frames[voxelVolume.CurrentFrame].ZSize = sizez; voxelVolume.Frames[voxelVolume.CurrentFrame].Voxels = new Voxel[sizex * sizey * sizez]; for (int i = 0; i < voxelVolume.Frames[voxelVolume.CurrentFrame].Voxels.Length; i++) { voxelVolume.Frames[voxelVolume.CurrentFrame].Voxels[i].Value = 128; } voxelVolume.VoxelSize = voxelSize; if (centerPivot) { voxelVolume.Pivot = (new Vector3(voxelVolume.XSize, voxelVolume.YSize, voxelVolume.ZSize) * voxelVolume.VoxelSize) / 2f; voxelVolume.UpdatePivot(); } foreach (MagicaVoxelData[] d in frames) { foreach (MagicaVoxelData v in d) { try { voxelVolume.Frames[voxelVolume.CurrentFrame].Voxels[v.x + sizex * (v.z + sizey * v.y)] = new Voxel() { State = VoxelState.Active, Color = colors[v.color - 1], Value = 128 }; } catch (Exception) { Debug.Log(v.x + " " + v.y + " " + v.z); } } if (frames.IndexOf(d) < frames.Count - 1) { voxelVolume.AddFrame(voxelVolume.CurrentFrame + 1); voxelVolume.Frames[voxelVolume.CurrentFrame].Voxels = new Voxel[sizex * sizey * sizez]; } } voxelVolume.SetFrame(0); voxelVolume.CreateChunks(); voxelVolume.SaveForSerialize(); } } }