internal GameController(CastleDungeonEscape main) { _GameWorld = new List <MapObject>(); _PhysicsController = new PhysicsController(); _UserInterface = new InterfaceController(); _Input = new InputController(this); _WorldCreationController = new WorldCreationController(); _Saws = new List <MovingSaw>(); _Main = main; }
static void Main() { using (var game = new CastleDungeonEscape()) game.Run(); }