public void ResolveCircleCollision( CircleParticle p, Engine engine ) { if ( IsCircleColliding( p ) ) { OnContact(); p.OnContact(); p.ResolveCollision( normal, engine ); } }
public void ResolveCircleCollision( CircleParticle p, Engine engine ) { if ( IsCircleColliding( p ) ) { OnContact(); p.OnContact(); p.ResolveCollision( normal, engine ); } }