public PhotosystemWing(SystemHandler handler) : base(handler.Content.Load<Texture2D>("Textures/PhotosystemWing"), handler) { this.Stage = Stages.Text; this.Player = new Electron(this.Handler.Content.Load<Texture2D>("Textures/Electron"), this.Handler, new Vector2(300, 500)); this.PhGen = new PhotonGenerator(this, 12); this.HasStart = false; }
public PhotosystemETC(SystemHandler handler) : base(handler.Content.Load<Texture2D>("Textures/ETC"), handler) { this.Stage = Stages.Text; this.Player = new Electron(this.Handler.Content.Load<Texture2D>("Textures/Electron"), this.Handler, new Vector2(120, 300)); //this.WallGen = new WallGenerator(this, 6); this.HasStart = false; this.LastKey = false; }