public PhotosystemWing(SystemHandler handler)
     : base(handler.Content.Load<Texture2D>("Textures/PhotosystemWing"), handler)
 {
     this.Stage = Stages.Text;
     this.Player = new Electron(this.Handler.Content.Load<Texture2D>("Textures/Electron"), this.Handler, new Vector2(300, 500));
     this.PhGen = new PhotonGenerator(this, 12);
     this.HasStart = false;
 }
 public PhotosystemETC(SystemHandler handler)
     : base(handler.Content.Load<Texture2D>("Textures/ETC"), handler)
 {
     this.Stage = Stages.Text;
     this.Player = new Electron(this.Handler.Content.Load<Texture2D>("Textures/Electron"), this.Handler, new Vector2(120, 300));
     //this.WallGen = new WallGenerator(this, 6);
     this.HasStart = false;
     this.LastKey = false;
 }