public void Restart() { PhotonNetwork.Disconnect(); }
public void Restart() { PhotonNetwork.Disconnect(); SceneManager.LoadScene(0); }
void Start() { PhotonNetwork.Disconnect(); }
public void Restart() { PhotonNetwork.Disconnect(); }
public void Restart() { PhotonNetwork.Disconnect(); SceneManager.LoadScene(0); }
void Start() { PhotonNetwork.Disconnect(); }