public static void Version(bool details) { UO.Say(0x35, "{0} is currently using {1} v{2}", World.RealPlayer.Name, Core.VersionString, Core.Version); if (details) { UO.Say(0x35, "Latency {0} ms", Core.Latency); } }
public static void Latency() { UO.Say(0x35, "Latency {0} ms", Core.Latency); }