public ServerPlayer(Socket sock, ServerGame sg) : base() { this.Connected = true; _listening = true; _shouldRemoveFromGame = false; _invalidMessages = 0; _hand = null; _currentPhazeRule = null; _socket = sock; _serverGame = sg; _address = _socket.RemoteEndPoint.ToString(); _buffer = new Buffer(); //start 5 seconds timer for a login message Thread t = new Thread(new ThreadStart(this.listenForLogin)); t.IsBackground = true; t.Name = "Login listener for " + _address; t.Start(); //create new login timer new Timer( new TimerCallback(this.checkForLogin) , null , TimingDefinitions.LoginTimeout_Server , Timeout.Infinite); }
public ConnServer(ServerGame sg, GameRules rules, NetworkSettings settings) { this.rules = rules; this.settings = settings; _serverGame = sg; _port = this.settings._Port; _process = true; try { _connectionListener = new TcpListener(IPAddress.Any, _port); _bound = true; } catch (Exception e) { PhazeXLog.LogError(e, GameLibraryVersion.VersionString, 105); _bound = false; _process = false; throw e; } }