コード例 #1
0
	void Awake ()
	{
		player = GameObject.FindGameObjectWithTag ("Player");
		playerHealth = player.GetComponent <playerHP> ();
		enemyHealth = GetComponent<enemyHP>();
		animator = GetComponent<Animator> ();
	}
コード例 #2
0
    private void plyaerHit(Collider2D hitInfo)
    {
        playerHP playerhp = hitInfo.GetComponent <playerHP>();

        playerhp.playerTakeDamage(bossBulletDMG);
        Destroy(gameObject);
        //if it hits a player do DMG
    }
コード例 #3
0
 void Awake()
 {
     player       = GameObject.FindGameObjectWithTag("Player").transform;
     playerHealth = player.GetComponent <playerHP> ();
     enemyHealth  = GetComponent <enemyHP> ();
     nav          = GetComponent <NavMeshAgent> ();
     attack       = GetComponent <enemyAttack> ();
 }
コード例 #4
0
	void Awake ()
	{
		player = GameObject.FindGameObjectWithTag ("Player").transform;
		playerHealth = player.GetComponent <playerHP> ();
		enemyHealth = GetComponent <enemyHP> ();
		nav = GetComponent <NavMeshAgent> ();
		attack = GetComponent <enemyAttack> ();
		animator = GetComponent<Animator> ();
	}
コード例 #5
0
 void Awake()
 {
     player       = GameObject.FindGameObjectWithTag("Player");
     tran         = GameObject.FindGameObjectWithTag("Player").transform;
     playerHealth = player.GetComponent <playerHP> ();
     enemyHealth  = GetComponent <skeletHP_Mage_> ();
     nav          = GetComponent <NavMeshAgent> ();
     anim         = GetComponent <Animator> ();
     skeletAttack = GetComponent <skeletAttack_Mage_> ();
 }
コード例 #6
0
    void Awake()
    {
        Mage = GetComponent <skeletMove_Mage_> ();

        player       = GameObject.FindGameObjectWithTag("Player");
        playerHealth = player.GetComponent <playerHP> ();
        enemyHealth  = GetComponent <skeletHP_Mage_>();
        anim         = GetComponent <Animator> ();
        dontRot      = false;
    }
コード例 #7
0
 void Awake()
 {
     skeletAttack = GetComponent <skeletAttack_Mage_> ();
     anim         = GetComponent <Animator> ();
     enemyAudio   = GetComponent <AudioSource> ();
     //hitParticles = GetComponentInChildren <ParticleSystem> ();
     capsuleCollider = GetComponent <CapsuleCollider> ();
     playerHP        = GameObject.FindGameObjectWithTag("Player").GetComponent <playerHP>();
     currentHealth   = startingHealth;
 }
コード例 #8
0
ファイル: ballMove.cs プロジェクト: Benkendorf/UnityGame
    void Awake()
    {
        //explosion = GameObject.FindGameObjectWithTag ("Explosion").GetComponent<ParticleSystem>();
        player   = GameObject.FindGameObjectWithTag("Player");
        playerHP = player.GetComponent <playerHP> ();
        mage     = new Vector3(transform.position.x, transform.position.y, transform.position.z);

        rigid = GetComponent <Rigidbody> ();

        rigid.AddForce(transform.forward * speed);
    }
コード例 #9
0
    void Awake()
    {
        hitCol = GetComponentInChildren <hitCol> ();

        agent        = GetComponent <NavMeshAgent> ();
        tran         = GetComponent <Transform> ();
        player       = GameObject.FindGameObjectWithTag("Player");
        playerHealth = player.GetComponent <playerHP> ();
        enemyHealth  = GetComponent <skeletHP>();
        anim         = GetComponent <Animator> ();
        dontRot      = false;
    }
コード例 #10
0
    private void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.tag == "Player")    //プレイヤーに当たった時
        {
            Debug.Log("Hit");
            if (player_hp == null)
            {
                player_hp = collision.gameObject.GetComponent <playerHP>();
            }
            player_hp.hp--;
            Destroy(gameObject);
        }

        if (collision.gameObject.tag == "Bullet" || collision.gameObject.tag == "Enemy")      //物や弾に当たった時の挙動
        {
            Destroy(gameObject);
        }
    }
コード例 #11
0
ファイル: PickUP.cs プロジェクト: klemen-skoda/igraRgtiUnity
 void Awake()
 {
     player       = GameObject.FindGameObjectWithTag("Player");
     playerHealth = player.GetComponent <playerHP> ();
 }
コード例 #12
0
	void Awake(){
		
		player = GameObject.FindGameObjectWithTag ("Player");
		playerHealth = player.GetComponent <playerHP> ();
		
	}
コード例 #13
0
ファイル: enemyFollow.cs プロジェクト: juandiemore/Bug_war
 void Start()
 {
     rb  = this.GetComponent <Rigidbody2D>();
     php = goal.GetComponent <playerHP>();
 }