void Awake () { player = GameObject.FindGameObjectWithTag ("Player"); playerHealth = player.GetComponent <playerHP> (); enemyHealth = GetComponent<enemyHP>(); animator = GetComponent<Animator> (); }
private void plyaerHit(Collider2D hitInfo) { playerHP playerhp = hitInfo.GetComponent <playerHP>(); playerhp.playerTakeDamage(bossBulletDMG); Destroy(gameObject); //if it hits a player do DMG }
void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; playerHealth = player.GetComponent <playerHP> (); enemyHealth = GetComponent <enemyHP> (); nav = GetComponent <NavMeshAgent> (); attack = GetComponent <enemyAttack> (); }
void Awake () { player = GameObject.FindGameObjectWithTag ("Player").transform; playerHealth = player.GetComponent <playerHP> (); enemyHealth = GetComponent <enemyHP> (); nav = GetComponent <NavMeshAgent> (); attack = GetComponent <enemyAttack> (); animator = GetComponent<Animator> (); }
void Awake() { player = GameObject.FindGameObjectWithTag("Player"); tran = GameObject.FindGameObjectWithTag("Player").transform; playerHealth = player.GetComponent <playerHP> (); enemyHealth = GetComponent <skeletHP_Mage_> (); nav = GetComponent <NavMeshAgent> (); anim = GetComponent <Animator> (); skeletAttack = GetComponent <skeletAttack_Mage_> (); }
void Awake() { Mage = GetComponent <skeletMove_Mage_> (); player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <playerHP> (); enemyHealth = GetComponent <skeletHP_Mage_>(); anim = GetComponent <Animator> (); dontRot = false; }
void Awake() { skeletAttack = GetComponent <skeletAttack_Mage_> (); anim = GetComponent <Animator> (); enemyAudio = GetComponent <AudioSource> (); //hitParticles = GetComponentInChildren <ParticleSystem> (); capsuleCollider = GetComponent <CapsuleCollider> (); playerHP = GameObject.FindGameObjectWithTag("Player").GetComponent <playerHP>(); currentHealth = startingHealth; }
void Awake() { //explosion = GameObject.FindGameObjectWithTag ("Explosion").GetComponent<ParticleSystem>(); player = GameObject.FindGameObjectWithTag("Player"); playerHP = player.GetComponent <playerHP> (); mage = new Vector3(transform.position.x, transform.position.y, transform.position.z); rigid = GetComponent <Rigidbody> (); rigid.AddForce(transform.forward * speed); }
void Awake() { hitCol = GetComponentInChildren <hitCol> (); agent = GetComponent <NavMeshAgent> (); tran = GetComponent <Transform> (); player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <playerHP> (); enemyHealth = GetComponent <skeletHP>(); anim = GetComponent <Animator> (); dontRot = false; }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Player") //プレイヤーに当たった時 { Debug.Log("Hit"); if (player_hp == null) { player_hp = collision.gameObject.GetComponent <playerHP>(); } player_hp.hp--; Destroy(gameObject); } if (collision.gameObject.tag == "Bullet" || collision.gameObject.tag == "Enemy") //物や弾に当たった時の挙動 { Destroy(gameObject); } }
void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <playerHP> (); }
void Awake(){ player = GameObject.FindGameObjectWithTag ("Player"); playerHealth = player.GetComponent <playerHP> (); }
void Start() { rb = this.GetComponent <Rigidbody2D>(); php = goal.GetComponent <playerHP>(); }