/// <summary> /// Applied after OnSpawn runs. /// </summary> internal static void Postfix(PrimaryElement ___primaryElement) { if (___primaryElement != null) { AchievementStateComponent.UpdateMaxKelvin(___primaryElement.Temperature); } }
/// <summary> /// Applied after OnSetTemperature runs. /// </summary> internal static void Postfix(float temperature) { AchievementStateComponent.UpdateMaxKelvin(temperature); }