internal static void Cleanup() { AchievementStateComponent.DestroyInstance(); }
/// <summary> /// Applied after DestroyInstances runs. /// </summary> internal static void Postfix() { AchievementStateComponent.DestroyInstance(); }
internal static void Cleanup() { AchievementStateComponent.DestroyInstance(); }
/// <summary> /// Applied after DestroyInstances runs. /// </summary> internal static void Postfix() { AchievementStateComponent.DestroyInstance(); }