/************************************************************************/ /* Constructor */ /************************************************************************/ public HUD(ContentHolder contentHolder, Camera camera) { updateHudPositions(camera); healthAuxBar = new Models.Interface(contentHolder.healthAuxBar, healthAuxBarPosition.X, healthAuxBarPosition.Y, new Vector2(0, 0)); special = new Models.Interface(contentHolder.special, specialPosition.X, specialPosition.Y, new Vector2(0, 0)); }
/************************************************************************/ /* Constructor */ /************************************************************************/ public HUD(ContentHolder contentHolder, Camera camera) { updateHudPositions(camera); healthAuxBar = new Models.Interface(contentHolder.healthAuxBar, healthAuxBarPosition.X, healthAuxBarPosition.Y, new Vector2(0, 0), 0); special = new Models.Interface(contentHolder.special, specialPosition.X, specialPosition.Y, new Vector2(0, 0), 0); ammoFont = contentHolder.creditsFont; ammoCounterSpecial = "deo"; #if DEBUG this.debugFont = contentHolder.debugFont; #endif }