public void Add(Pax4WayPointPath p_wayPointPathList = null) { if (p_wayPointPathList == null) { return; } _wayPointPath.Add(p_wayPointPathList); }
public Pax4ConstraintWayPoint(Pax4ObjectPhysicsPart p_physicsPart, float p_velocityFactor, Pax4WayPointPath p_wayPointPath = null, int p_wayPointIndex = 0) : base() { _velocityFactor = p_velocityFactor; _wayPointPath = p_wayPointPath; _wayPointIndex = p_wayPointIndex; SetPhysicsPart(p_physicsPart, p_wayPointIndex); }
public void RemoveWayPointPath(Pax4WayPointPath p_wayPointPath = null) { if (p_wayPointPath == null) { return; } _wayPointPath.Remove(p_wayPointPath); }
public void AddWayPointPath(Pax4WayPointPath p_wayPointPath = null) { if (p_wayPointPath == null) { return; } _wayPointPath.Add(p_wayPointPath); }
public void SetTransform(Pax4WayPointPath p_wayPointPath = null) { if (p_wayPointPath == null) { return; } _matScale = p_wayPointPath._matScale; _matRotation = p_wayPointPath._matRotation; _matTranslation = p_wayPointPath._matTranslation; }
public void AddPath(Pax4WayPointPath p_wayPointPath) { if (p_wayPointPath == null) { return; } if (_wayPointPath == null) { _wayPointPath = new List <Pax4WayPointPath>(); } _wayPointPath.Add(p_wayPointPath); }
public void FromWayPointPath(Pax4WayPointPath p_wayPointPath = null, bool p_useWayPointPath0 = false, int p_modValue = 1) { if (p_wayPointPath == null) { return; } Vector3[] wayPoint = null; if (p_useWayPointPath0) { wayPoint = p_wayPointPath._wayPoint0; } else { wayPoint = p_wayPointPath._wayPoint; } if (wayPoint.Length <= 0) { return; } Pax4WayPointPath wayPointPath = null; for (int i = 0; i < wayPoint.Length; i++) { if (i % p_modValue != 0) { continue; } wayPointPath = new Pax4WayPointPath(); wayPointPath.GenerateWayPoint(wayPoint[i]); //wayPointPath.SetTransform(p_wayPointPath._matScale, Matrix.Identity, p_wayPointPath._matTranslation); wayPointPath.SetTransform(p_wayPointPath); _wayPointPath.Add(wayPointPath); } }
public Pax4ConstraintWayPointAirplane(Pax4ObjectPhysicsPart p_physicsPart, float p_velocityFactor, Vector3 p_angularVelocityFactor, Pax4WayPointPath p_wayPointPath = null, int p_wayPointIndex = 0) : base(p_physicsPart, p_velocityFactor, p_wayPointPath, p_wayPointIndex) { _worldAngularVelocityFactor = p_angularVelocityFactor; }
public Pax4WayPointControllerActor(Pax4ObjectPhysicsPart p_physicsPart, float p_velocityFactor, Pax4WayPointPath p_wayPointPath = null, int p_wayPointIndex = 0) : base(p_physicsPart, p_velocityFactor, p_wayPointPath, p_wayPointIndex) { }
public Pax4ModifierWayPointPathScale(String p_name, PaxState p_parent0, Pax4WayPointPath p_wayPointPath = null) : base(p_name, p_parent0, p_wayPointPath) { }
public Pax4ModifierWayPointPath(String p_name, PaxState p_parent0, Pax4WayPointPath p_wayPointPath = null) : base(p_name, p_parent0) { AddPath(p_wayPointPath); }
public void PopulateWithActors(List <Pax4ObjectPhysicsPart> p_result = null, EPopulateWithActorsType p_populateWithActorsType = EPopulateWithActorsType._HETEROGENEOUS, bool p_lava = true, Pax4WayPointPathList p_wayPointPaths = null, float p_velocityFactor = 1.0f) { List <Pax4WayPointPath> wayPointPathList = null; if (p_wayPointPaths != null) { wayPointPathList = p_wayPointPaths._wayPointPath; } else { wayPointPathList = _wayPointPath; } if (wayPointPathList.Count <= 0) { return; } if (p_result != null) { p_result.Clear(); } Pax4WayPointPath wayPointPath = null; Pax4Actor actor = null; int half = wayPointPathList.Count / 2; int halfLength = half; for (int wi = 0; wi < wayPointPathList.Count; wi++) { wayPointPath = wayPointPathList[wi]; if (p_wayPointPaths == null) { halfLength = wayPointPath._wayPoint.Length / 2; } if (wayPointPath._residentCount != 0) //this allows for multipe calls to PopulateWithActors for the glorious benefit of waves after wave after wave { continue; } if (wayPointPath._locked) { if (Pax4WorldLavaAndIce._missionType == ELavaAndIceMissionType._LAVA || Pax4WorldLavaAndIce._missionType == ELavaAndIceMissionType._LAVA_AND_ICE && Pax4ActorEnemyMonsterIce._current == null) { Pax4ActorEnemyMonsterIce monsterIce = new Pax4ActorEnemyMonsterIce(_iceIndex.ToString(), null, _iceIndex); monsterIce.MoveTo(Vector3.Zero, wayPointPath._wayPoint[0]); new Pax4WayPointControllerActor(monsterIce, _difficulty, wayPointPath); monsterIce.Enable(); continue; } else if (Pax4WorldLavaAndIce._missionType == ELavaAndIceMissionType._ICE || Pax4WorldLavaAndIce._missionType == ELavaAndIceMissionType._LAVA_AND_ICE && Pax4ActorEnemyMonsterLava._current == null) { Pax4ActorEnemyMonsterLava monsterLava = new Pax4ActorEnemyMonsterLava(_lavaIndex.ToString(), null, _lavaIndex); monsterLava.MoveTo(Vector3.Zero, wayPointPath._wayPoint[0]); new Pax4WayPointControllerActor(monsterLava, _difficulty, wayPointPath); monsterLava.Enable(); continue; } } else { switch (p_populateWithActorsType) { case EPopulateWithActorsType._HOMOGENEOUS: if (wayPointPath._wayPoint.Length == 1) { if (p_lava) { actor = new Pax4ActorEnemyAmmoLava(_lavaIndex.ToString(), null, _lavaIndex); actor.SetScale(Vector3.One * 1.8f); } else { actor = new Pax4ActorEnemyAmmoIce(_iceIndex.ToString(), null, _iceIndex); actor.SetScale(Vector3.One * 1.8f); } if (wi % _powerUpRatio == 0) { actor.SetPowerUp(Pax4Actor.EActorPowerUp._DURABILITY); } actor.MoveTo(Vector3.Zero, wayPointPath._wayPoint[0]); new Pax4WayPointControllerActor(actor, Pax4WorldLavaAndIce._difficulty * 3.0f * p_velocityFactor, wayPointPath, 0); actor.Enable(); if (p_result != null) { p_result.Add(actor); } } else { for (int i = 0; i < wayPointPath._wayPoint.Length; i++) { if (i % 3 != 0) { continue; } if (p_lava) { actor = new Pax4ActorEnemyAmmoLava(_lavaIndex.ToString(), null, _lavaIndex); actor.SetScale(Vector3.One * 1.8f); } else { actor = new Pax4ActorEnemyAmmoIce(_iceIndex.ToString(), null, _iceIndex); actor.SetScale(Vector3.One * 1.8f); } actor.MoveTo(Vector3.Zero, wayPointPath._wayPoint[i]); if (i % _powerUpRatio == 0) { actor.SetPowerUp(Pax4Actor.EActorPowerUp._DURABILITY); } new Pax4WayPointControllerActor(actor, Pax4WorldLavaAndIce._difficulty * 3.0f * p_velocityFactor, wayPointPath, i); actor.Enable(); if (p_result != null) { p_result.Add(actor); } } } break; case EPopulateWithActorsType._HETEROGENEOUS: if (wayPointPath._wayPoint.Length == 1) { if (wi % 2 == 0) { actor = new Pax4ActorEnemyAmmoLava(_lavaIndex.ToString(), null, _lavaIndex); actor.SetScale(Vector3.One * 1.8f); } else { actor = new Pax4ActorEnemyAmmoIce(_iceIndex.ToString(), null, _iceIndex); actor.SetScale(Vector3.One * 1.8f); } if (wi % _powerUpRatio == 0) { actor.SetPowerUp(Pax4Actor.EActorPowerUp._DURABILITY); } actor.MoveTo(Vector3.Zero, wayPointPath._wayPoint[0]); new Pax4WayPointControllerActor(actor, Pax4WorldLavaAndIce._difficulty * 3.0f * p_velocityFactor, wayPointPath, 0); actor.Enable(); if (p_result != null) { p_result.Add(actor); } } else { for (int i = 0; i < wayPointPath._wayPoint.Length; i++) { if (i % 3 != 0) { continue; } if (i % 2 == 0) { actor = new Pax4ActorEnemyAmmoLava(_lavaIndex.ToString(), null, _lavaIndex); actor.SetScale(Vector3.One * 1.8f); } else { actor = new Pax4ActorEnemyAmmoIce(_iceIndex.ToString(), null, _iceIndex); actor.SetScale(Vector3.One * 1.8f); } actor.MoveTo(Vector3.Zero, wayPointPath._wayPoint[i]); if (i % _powerUpRatio == 0) { actor.SetPowerUp(Pax4Actor.EActorPowerUp._DURABILITY); } new Pax4WayPointControllerActor(actor, Pax4WorldLavaAndIce._difficulty * 3.0f * p_velocityFactor, wayPointPath, i); actor.Enable(); if (p_result != null) { p_result.Add(actor); } } } break; case EPopulateWithActorsType._LAYERED: if (wayPointPath._wayPoint.Length == 1) { if (wi < half) { if (p_lava) { actor = new Pax4ActorEnemyAmmoLava(_lavaIndex.ToString(), null, _lavaIndex); actor.SetScale(Vector3.One * 1.8f); } else { actor = new Pax4ActorEnemyAmmoIce(_iceIndex.ToString(), null, _iceIndex); actor.SetScale(Vector3.One * 1.8f); } } else { if (p_lava) { actor = new Pax4ActorEnemyAmmoLava(_lavaIndex.ToString(), null, _lavaIndex); actor.SetScale(Vector3.One * 1.8f); } else { actor = new Pax4ActorEnemyAmmoIce(_iceIndex.ToString(), null, _iceIndex); actor.SetScale(Vector3.One * 1.8f); } } if (wi % _powerUpRatio == 0) { actor.SetPowerUp(Pax4Actor.EActorPowerUp._DURABILITY); } actor.MoveTo(Vector3.Zero, wayPointPath._wayPoint[0]); new Pax4WayPointControllerActor(actor, Pax4WorldLavaAndIce._difficulty * 3.0f * p_velocityFactor, wayPointPath, 0); actor.Enable(); if (p_result != null) { p_result.Add(actor); } } else { for (int i = 0; i < wayPointPath._wayPoint.Length; i++) { if (i % 3 != 0) { continue; } if (i < halfLength) { if (p_lava) { actor = new Pax4ActorEnemyAmmoLava(_lavaIndex.ToString(), null, _lavaIndex); actor.SetScale(Vector3.One * 1.8f); } else { actor = new Pax4ActorEnemyAmmoIce(_iceIndex.ToString(), null, _iceIndex); actor.SetScale(Vector3.One * 1.8f); } } else { if (p_lava) { actor = new Pax4ActorEnemyAmmoLava(_lavaIndex.ToString(), null, _lavaIndex); actor.SetScale(Vector3.One * 1.8f); } else { actor = new Pax4ActorEnemyAmmoIce(_iceIndex.ToString(), null, _iceIndex); actor.SetScale(Vector3.One * 1.8f); } } actor.MoveTo(Vector3.Zero, wayPointPath._wayPoint[i]); if (i % _powerUpRatio == 0) { actor.SetPowerUp(Pax4Actor.EActorPowerUp._DURABILITY); } new Pax4WayPointControllerActor(actor, Pax4WorldLavaAndIce._difficulty * 3.0f * p_velocityFactor, wayPointPath, i); actor.Enable(); if (p_result != null) { p_result.Add(actor); } } } break; } } } }