public void GiveBonus(CharachterClass charachterClass) { if (charachterClass.GetClass == "Wizzard") { Console.WriteLine("Add 10 extra spells and 50 wiz dmg!"); } else { Console.WriteLine("Default Staff"); } }
public void GiveBonus(CharachterClass charachterClass) { if (charachterClass.GetClass == "Paladin") { Console.WriteLine("Add 30 extra def and 100 physical dmg!"); } else { Console.WriteLine("Default Sword"); } }
public void GiveBonus(CharachterClass charachterClass) { if (charachterClass.GetClass == "Assasin") { Console.WriteLine("Add 10% extra critical chance and 100% critical dmg!"); } else { Console.WriteLine("Default Claws"); } }