public void ToString() { RecastBBTreeBox root = this.root; new Stack <RecastBBTreeBox>().Push(root); root.WriteChildren(0); }
public void ToString() { RecastBBTreeBox recastBBTreeBox = this.root; Stack <RecastBBTreeBox> stack = new Stack <RecastBBTreeBox>(); stack.Push(recastBBTreeBox); recastBBTreeBox.WriteChildren(0); }
public new void ToString() { //Console.WriteLine ("Root "+(root.node != null ? root.node.ToString () : "")); RecastBBTreeBox c = root; Stack <RecastBBTreeBox> stack = new Stack <RecastBBTreeBox>(); stack.Push(c); c.WriteChildren(0); }
public void WriteChildren(int level) { for (int i = 0; i < level; i++) { Console.Write(" "); } if (mesh != null) { Console.WriteLine("Leaf "); //+triangle.ToString ()); } else { Console.WriteLine("Box "); //+rect.ToString ()); c1.WriteChildren(level + 1); c2.WriteChildren(level + 1); } }
public void WriteChildren(int level) { for (int i = 0; i < level; i++) { #if !NETFX_CORE || UNITY_EDITOR Console.Write(" "); #endif } if (mesh != null) { #if !NETFX_CORE || UNITY_EDITOR Console.WriteLine("Leaf "); //+triangle.ToString ()); #endif } else { #if !NETFX_CORE || UNITY_EDITOR Console.WriteLine("Box "); //+rect.ToString ()); #endif c1.WriteChildren(level + 1); c2.WriteChildren(level + 1); } }