static float GetDistance(Node a, Node b) { Vector3 aP = new Vector3(a.GetWorldPosition().x, 0f, a.GetWorldPosition().z); Vector3 bP = new Vector3(b.GetWorldPosition().x, 0f, b.GetWorldPosition().z); return(Mathf.Abs(Vector3.Distance(aP, bP))); }
static float GetDistance(Node a, Node b) { return(Mathf.Abs(Vector3.Distance(a.GetWorldPosition(), b.GetWorldPosition()))); }