/// <summary> /// Gets the angle of the Line, in radians or degrees. /// </summary> /// <returns>A float of the angle the Line is pointing, in radians or degrees.</returns> public float GetLineAngle(bool inDegrees) { Vector2 point1 = P1.ToVector2(); Vector2 point2 = P2.ToVector2(); double radians = Math.Atan2(point2.Y - point1.Y, point2.X - point1.X); if (inDegrees == false) { return((float)radians); } double degrees = UtilityGlobals.ToDegrees(radians); return((float)degrees); }