public void RedoAll() { P3dStateManager.RedoAll(); }
protected override void OnInspector() { var paintables = FindObjectsOfType <P3dPaintable>(); var paintableTextures = FindObjectsOfType <P3dPaintableTexture>(); EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); EditorGUI.BeginDisabledGroup(P3dStateManager.CanUndo == false); if (GUILayout.Button(new GUIContent("◄", "Undo"), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)) == true) { P3dStateManager.UndoAll(); } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(P3dStateManager.CanRedo == false); if (GUILayout.Button(new GUIContent("►", "Redo"), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)) == true) { P3dStateManager.RedoAll(); } EditorGUI.EndDisabledGroup(); if (GUILayout.Toggle(currentPage == PageType.Scene, "Scene", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)) == true) { currentPage = PageType.Scene; selectingTool = selectingMaterial = selectingShape = false; } if (GUILayout.Toggle(currentPage == PageType.Camera, "Camera", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)) == true) { currentPage = PageType.Camera; } if (GUILayout.Toggle(currentPage == PageType.Paint, "Paint", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)) == true) { currentPage = PageType.Paint; } if (GUILayout.Toggle(currentPage == PageType.Config, "Config", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)) == true) { currentPage = PageType.Config; } EditorGUILayout.Separator(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); if (Application.isPlaying == true) { if (Settings.CurrentTool == null && P3dTool.CachedTools.Count > 0) { Settings.CurrentTool = P3dTool.CachedTools[0]; } if (Settings.CurrentMaterial == null && P3dMaterial.CachedMaterials.Count > 0) { Settings.CurrentMaterial = P3dMaterial.CachedMaterials[0]; } if (Settings.CurrentShape == null && P3dShape.CachedShapes.Count > 0) { Settings.CurrentShape = P3dShape.CachedShapes[0]; } } else { ClearMaterial(); ClearTool(); } switch (currentPage) { case PageType.Scene: { DrawSceneTab(paintables, paintableTextures); } break; case PageType.Camera: { DrawCameraTab(); } break; case PageType.Paint: { DrawPaintTab(); } break; case PageType.Config: { DrawConfigTab(); } break; } }