public new void Enter(IemStateManager.StateManager sm) { EmbankStateManager gsm = (EmbankStateManager)sm; EntitiesTakingDamage += gsm.eg.PlayerImmortal; me.rust.RunServerCommand("env.time", "12"); for (int i = 0; i <= gsm.blockshigh; i++) { gsm.partitions.Add(new IemObjectPlacement.CopyPastePlacement( "base_partition_wall", new Vector3(-500, gsm.startheight + (gsm.wallheight * i), 10))); } // gsm.CreateGameBanner("GAME LOBBY"); gameLobbyWaitTimer = me.timer.Once(gsm.eg.GameLobbyWait, () => { gsm.ChangeState(PartitionedPeriod.Instance); }); // gsm.CreateGameBanner("GAME LOBBY"); gameLobbyBannerTimer = me.timer.Once(gsm.eg.GameLobbyWait - 3, () => { foreach (IemGameBase.IemTeam iemTeam in gsm.eg.Teams.Values) { foreach (IemGameBase.IemPlayer iemPlayer in iemTeam.Players.Values) { BasePlayer player = IemUtils.FindPlayerByID(iemPlayer.PlayerId); CuiHelper.DestroyUi(player, "ShowIntroOverlay"); } } }); foreach (IemGameBase.IemTeam iemTeam in gsm.eg.Teams.Values) { foreach (IemGameBase.IemPlayer iemPlayer in iemTeam.Players.Values) { BasePlayer player = IemUtils.FindPlayerByID(iemPlayer.PlayerId); IemUI.ShowGameTimer(player, gsm.eg.GameLobbyWait - 3, "starting in: "); if (player.IsConnected()) { if (player.IsDead()) { IemUtils.GLog("player is dead"); player.Respawn(); } } player.EndSleeping(); gsm.eg.MovePlayerToTeamLocation(player, iemTeam.Location); IemUtils.SetMetabolismValues(player); IemUtils.ClearInventory(player); IemUI.CreateGameBanner(player, "GAME LOBBY"); IemUI.ShowIntroOverlay(player, $"The Game is Embankment\n" + $"it is in 3 phases.\n" + $"1) <color=green>The paritioned period</color> ({gsm.eg.PartitionWait}) a time for crafting and building\n" + $"a wall separates the teams. Players are invulnerable\n" + $"Once the first phase is finished, the wall comes down\n" + $"2) <color=blue>The main phase.</color> Players have 1 life. Attack and defend.\n" + $"after {gsm.eg.MainPhaseWait} the games enters....\n" + $"3) <color=red>Sudden Death</color>. All melle, weapon and explosion damage\n" + $"is fatal. This period lasts for {gsm.eg.SuddenDeathPhaseWait}\n" + $"if players remain after sudden death. The Winning team is the one\n" + $"with the most total health points remaining.\n"); IemUtils.PlaySound(player); } } }