public override StateGraph CreateGraph() { StateGraph stateGraph = new StateGraph(); LordToil_DefendOutpost lordToil_Defend = new LordToil_DefendOutpost(this.rallyPoint); stateGraph.AddToil(lordToil_Defend); LordToil_End lordToil_End = new LordToil_End(); stateGraph.AddToil(lordToil_End); this.timeoutTrigger = new Trigger_TicksPassed(8000); Transition transition = new Transition(lordToil_Defend, lordToil_End); transition.AddTrigger(this.timeoutTrigger); //transition.AddPreAction(new TransitionAction_Message("Defend lord timeout.", MessageSound.Standard, this.rallyPoint)); stateGraph.AddTransition(transition); Trigger_Memo memoTrigger = new Trigger_Memo("ThreatIsFinished"); Transition transition2 = new Transition(lordToil_Defend, lordToil_End); transition2.AddTrigger(memoTrigger); //transition2.AddPreAction(new TransitionAction_Message("Defend lord threat is finished.", MessageSound.Standard, this.rallyPoint)); stateGraph.AddTransition(transition2); return(stateGraph); }
public override StateGraph CreateGraph() { StateGraph stateGraph = new StateGraph(); LordToil_DefendOutpost lordToil_Defend = new LordToil_DefendOutpost(this.rallyPoint); stateGraph.AddToil(lordToil_Defend); LordToil_End lordToil_End = new LordToil_End(); stateGraph.AddToil(lordToil_End); this.timeoutTrigger = new Trigger_TicksPassed(8000); Transition transition = new Transition(lordToil_Defend, lordToil_End); transition.AddTrigger(this.timeoutTrigger); //transition.AddPreAction(new TransitionAction_Message("Defend lord timeout.", MessageSound.Standard, this.rallyPoint)); stateGraph.AddTransition(transition); Trigger_Memo memoTrigger = new Trigger_Memo("ThreatIsFinished"); Transition transition2 = new Transition(lordToil_Defend, lordToil_End); transition2.AddTrigger(memoTrigger); //transition2.AddPreAction(new TransitionAction_Message("Defend lord threat is finished.", MessageSound.Standard, this.rallyPoint)); stateGraph.AddTransition(transition2); return stateGraph; }