LordToil_DefendOutpost class.
Inheritance: LordToil_DefendPoint
Example #1
0
        public override StateGraph CreateGraph()
        {
            StateGraph             stateGraph      = new StateGraph();
            LordToil_DefendOutpost lordToil_Defend = new LordToil_DefendOutpost(this.rallyPoint);

            stateGraph.AddToil(lordToil_Defend);
            LordToil_End lordToil_End = new LordToil_End();

            stateGraph.AddToil(lordToil_End);

            this.timeoutTrigger = new Trigger_TicksPassed(8000);
            Transition transition = new Transition(lordToil_Defend, lordToil_End);

            transition.AddTrigger(this.timeoutTrigger);
            //transition.AddPreAction(new TransitionAction_Message("Defend lord timeout.", MessageSound.Standard, this.rallyPoint));
            stateGraph.AddTransition(transition);

            Trigger_Memo memoTrigger = new Trigger_Memo("ThreatIsFinished");
            Transition   transition2 = new Transition(lordToil_Defend, lordToil_End);

            transition2.AddTrigger(memoTrigger);
            //transition2.AddPreAction(new TransitionAction_Message("Defend lord threat is finished.", MessageSound.Standard, this.rallyPoint));
            stateGraph.AddTransition(transition2);

            return(stateGraph);
        }
        public override StateGraph CreateGraph()
        {
            StateGraph stateGraph = new StateGraph();
            LordToil_DefendOutpost lordToil_Defend = new LordToil_DefendOutpost(this.rallyPoint);
            stateGraph.AddToil(lordToil_Defend);
            LordToil_End lordToil_End = new LordToil_End();
            stateGraph.AddToil(lordToil_End);

            this.timeoutTrigger = new Trigger_TicksPassed(8000);
            Transition transition = new Transition(lordToil_Defend, lordToil_End);
            transition.AddTrigger(this.timeoutTrigger);
            //transition.AddPreAction(new TransitionAction_Message("Defend lord timeout.", MessageSound.Standard, this.rallyPoint));
            stateGraph.AddTransition(transition);

            Trigger_Memo memoTrigger = new Trigger_Memo("ThreatIsFinished");
            Transition transition2 = new Transition(lordToil_Defend, lordToil_End);
            transition2.AddTrigger(memoTrigger);
            //transition2.AddPreAction(new TransitionAction_Message("Defend lord threat is finished.", MessageSound.Standard, this.rallyPoint));
            stateGraph.AddTransition(transition2);

            return stateGraph;
        }