private void ConfigureContainer() { _container = new SimpleContainer(); var appSettings = new AppSettings(); var services = new ServiceLocator(_container); _container.Instance<AppSettings>(appSettings); _container.Singleton<IFileSystem, FileSystem>(); _container.Singleton<IDirectorySystem, DirectorySystem>(); _container.Instance<IServiceLocator>(services); _container.PerRequest<IAsyncSocket, AsyncSocket>(); _container.PerRequest<IAuthenticationServer, AuthenticationServer>(); _container.Singleton<IGameParser, NewGameParser>(); _container.Singleton<IGameState, SimpleGameState>(); _container.Singleton<IGameServer, SimpleGameServer>(); _container.Singleton<IScriptLoader, ScriptLoader>(); _container.Singleton<IScriptRunner, ScriptRunner>(); _container.Singleton<IRoundtimeHandler, RoundtimeHandler>(); _container.Singleton<WaitForTokenHandler>(); _container.Singleton<WaitForReTokenHandler>(); _container.Singleton<MatchWaitTokenHandler>(); _container.PerRequest<ITagTransformer, ComponentTagTransformer>(); _container.PerRequest<ITagTransformer, StreamWindowTagTransformer>(); _container.PerRequest<IIfBlockExecuter, IfBlockExecuter>(); _container.Singleton<IIfBlocksParser, IfBlocksParser>(); _container.PerRequest<IScript, Script>(); _container.Singleton<IScriptLog, ScriptLog>(); _container.PerRequest<IVariableReplacer, VariableReplacer>(); _container.Singleton<ICommandProcessor, CommandProcessor>(); _container.Singleton<IGameStream, GameStream>(); _container.Singleton<ISendQueue, SendQueue>(); _container.Singleton<IConfigLoader, ConfigLoader>(); _container.Singleton<IVariablesLoader, VariablesLoader>(); _container.Singleton<IHighlightsLoader, HighlightsLoader>(); _container.Singleton<IAppDirectoriesBuilder, AppDirectoriesBuilder>(); _container.Singleton<IAppSettingsLoader, AppSettingsLoader>(); _container.Singleton<IProfileLoader, ProfileLoader>(); var now = DateTime.Now.ToString("s"); var logFileName = string.Format("{0}-log.txt", now); var errorsFileName = string.Format("{0}-errors.txt", now); var logger = new SimpleFileLogger(logFileName, errorsFileName, services); var compositeLog = new CompositeLog(new ILog[]{ logger }); _container.Instance<ILog>(compositeLog); SetupHighlights(); }
public AppSettingsLoader( IAppDirectoriesBuilder directoryBuilder, IFileSystem fileSystem, IConfigLoader configLoader, IVariablesLoader variablesLoader, IHighlightsLoader highlightsLoader, IGameState gameState, IServiceLocator services, AppSettings settings) { _directoryBuilder = directoryBuilder; _fileSystem = fileSystem; _configLoader = configLoader; _variablesLoader = variablesLoader; _highlightsLoader = highlightsLoader; _gameState = gameState; _services = services; _settings = settings; }
public AppDirectoriesBuilder(IDirectorySystem directorySystem, AppSettings settings) { _directorySystem = directorySystem; _settings = settings; }
public ScriptLoader(IFileSystem fileSystem, AppSettings settings) { _fileSystem = fileSystem; _settings = settings; }
public void InitWithProfiles( IEnumerable<Profile> profiles, IServiceLocator services, AppSettings settings, IProfileLoader profileLoader, IAppSettingsLoader appSettingsLoader, Action complete) { _services = services; _appSettings = settings; _profileLoader = profileLoader; _appSettingsLoader = appSettingsLoader; _complete = complete; Profiles.Content.As<NSMutableArray>().RemoveAllObjects(); int idx = -1; profiles.Apply((p, i) => { if(string.Equals(settings.Profile, p.Name)){ idx = i; } Profiles.AddObject(ProfileInfo.For(p)); }); Profiles.SelectionIndex = idx; }