private void BtnAlbum_PointerEntered(object sender, PointerRoutedEventArgs e) { ChooseGame.AnimationColorBtnSoloEntered(pathAlbum, (sender as Button), "WriteColor"); }
private void BtnArtist_PointerExited(object sender, PointerRoutedEventArgs e) { ChooseGame.AnimationColorBtnSoloExited(pathArtist, (sender as Button), "ThirdColor"); }
private void BtnBack_PointerEntered(object sender, PointerRoutedEventArgs e) { ChooseGame.AnimationColorBtnSoloExited(pathBack, (sender as Button), "ExitColor"); }
private void BtnValid_PointerExited(object sender, PointerRoutedEventArgs e) { ChooseGame.AnimationColorBtnSoloExited(pathValid, (sender as Button), "WriteColor"); }
private void BtnSearch_PointerEntered(object sender, PointerRoutedEventArgs e) { ChooseGame.AnimationColorBtnSoloEntered(pathSearch, (sender as Button), "SecondaryColor"); }
private void BtnDuel_PointerExited(object sender, PointerRoutedEventArgs e) { ChooseGame.AnimationColorBtnSoloExited(pathDuel, (sender as Button), "SecondaryColor"); }
/// <summary> /// Open game menu screen. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btn_continue_Click(object sender, EventArgs e) { ChooseGame game = new ChooseGame(); game.Show(); this.Close(); }
private void BtnValidChoosing_PointerEntered(object sender, PointerRoutedEventArgs e) { ChooseGame.AnimationColorBtnSoloEntered(pathValidChoosing, (sender as Button), "LastColor"); }
private void BtnValidTry_PointerEntered(object sender, PointerRoutedEventArgs e) { ChooseGame.AnimationColorBtnSoloEntered(pathSearch, (sender as Button), "ThirdColor"); }