public void GemstoneCave_Set_Get(bool value) { var packet = new PlayerZones(); packet.GemstoneCave = value; Assert.Equal(value, packet.GemstoneCave); }
public void LihzahrdTemple_Set_Get(bool value) { var packet = new PlayerZones(); packet.LihzahrdTemple = value; Assert.Equal(value, packet.LihzahrdTemple); }
public void Granite_Set_Get(bool value) { var packet = new PlayerZones(); packet.Granite = value; Assert.Equal(value, packet.Granite); }
public void BeeHive_Set_Get(bool value) { var packet = new PlayerZones(); packet.BeeHive = value; Assert.Equal(value, packet.BeeHive); }
public void Meteor_Set_Get(bool value) { var packet = new PlayerZones(); packet.Meteor = value; Assert.Equal(value, packet.Meteor); }
public void NebulaTower_Set_Get(bool value) { var packet = new PlayerZones(); packet.NebulaTower = value; Assert.Equal(value, packet.NebulaTower); }
public void Underworld_Set_Get(bool value) { var packet = new PlayerZones(); packet.Underworld = value; Assert.Equal(value, packet.Underworld); }
public void Corruption_Set_Get(bool value) { var packet = new PlayerZones(); packet.Corruption = value; Assert.Equal(value, packet.Corruption); }
public void Sky_Set_Get(bool value) { var packet = new PlayerZones(); packet.Sky = value; Assert.Equal(value, packet.Sky); }
public void PlayerIndex_Set_Get() { var packet = new PlayerZones(); packet.PlayerIndex = 5; Assert.Equal(5, packet.PlayerIndex); }
public void UndergroundDesert_Set_Get(bool value) { var packet = new PlayerZones(); packet.UndergroundDesert = value; Assert.Equal(value, packet.UndergroundDesert); }
public void Mushroom_Set_Get(bool value) { var packet = new PlayerZones(); packet.Mushroom = value; Assert.Equal(value, packet.Mushroom); }
public void StardustTower_Set_Get(bool value) { var packet = new PlayerZones(); packet.StardustTower = value; Assert.Equal(value, packet.StardustTower); }
public void Dungeon_Set_Get(bool value) { var packet = new PlayerZones(); packet.Dungeon = value; Assert.Equal(value, packet.Dungeon); }
public void Rain_Set_Get(bool value) { var packet = new PlayerZones(); packet.Rain = value; Assert.Equal(value, packet.Rain); }
public void Graveyard_Set_Get(bool value) { var packet = new PlayerZones(); packet.Graveyard = value; Assert.Equal(value, packet.Graveyard); }
public void Sandstorm_Set_Get(bool value) { var packet = new PlayerZones(); packet.Sandstorm = value; Assert.Equal(value, packet.Sandstorm); }
public void Hallow_Set_Get(bool value) { var packet = new PlayerZones(); packet.Hallow = value; Assert.Equal(value, packet.Hallow); }
public void OldOnesArmy_Set_Get(bool value) { var packet = new PlayerZones(); packet.OldOnesArmy = value; Assert.Equal(value, packet.OldOnesArmy); }
public void Jungle_Set_Get(bool value) { var packet = new PlayerZones(); packet.Jungle = value; Assert.Equal(value, packet.Jungle); }
public void PeaceCandle_Set_Get(bool value) { var packet = new PlayerZones(); packet.PeaceCandle = value; Assert.Equal(value, packet.PeaceCandle); }