コード例 #1
0
ファイル: OrbitClash.cs プロジェクト: jiweaver/orbitclash
        public OrbitClash()
        {
            Video.WindowIcon();

            Video.SetVideoMode(Configuration.DisplaySize.Width, Configuration.DisplaySize.Height, false);

            Video.WindowCaption = Configuration.Title;

            Mixer.ChannelsAllocated = Configuration.MaxSoundChannels;

            this.theGameHasBegun = false;

            this.particleSystem = new ParticleSystem();

            this.mainTitle = new MainTitle();

            Surface infoBarSurface = new Surface(Configuration.InfoBar.ImageFilename);
            this.infoBar = infoBarSurface.Convert(Video.Screen, true, false);

            // Player 1.
            this.player1 = new Player(1);
            this.player1.LeftKey = Configuration.Controls.Player1.Left;
            this.player1.RightKey = Configuration.Controls.Player1.Right;
            this.player1.UpKey = Configuration.Controls.Player1.Up;
            this.player1.DownKey = Configuration.Controls.Player1.Down;
            this.player1.FireKey = Configuration.Controls.Player1.Fire;

            // Player 2.
            this.player2 = new Player(2);
            this.player2.LeftKey = Configuration.Controls.Player2.Left;
            this.player2.RightKey = Configuration.Controls.Player2.Right;
            this.player2.UpKey = Configuration.Controls.Player2.Up;
            this.player2.DownKey = Configuration.Controls.Player2.Down;
            this.player2.FireKey = Configuration.Controls.Player2.Fire;

            this.bulletShipImpactSound = new Sound(Configuration.Bullets.BulletShipImpactSoundFilename);
            this.bulletShipImpactSound.Volume = Configuration.SoundVolume;

            this.bulletShipImpactBounceSound = new Sound(Configuration.Bullets.BulletShipImpactBounceSoundFilename);
            this.bulletShipImpactBounceSound.Volume = Configuration.SoundVolume;

            this.bulletPlanetImpactSound = new Sound(Configuration.Bullets.BulletPlanetImpactSoundFilename);
            this.bulletPlanetImpactSound.Volume = Configuration.SoundVolume;

            this.shipShipImpactSound = new Sound(Configuration.Ships.ShipShipImpactSoundFilename);
            this.shipShipImpactSound.Volume = Configuration.SoundVolume;

            // Setup screen bounce-boundary manipulator.
            this.boundaryManipulator = new ParticleBoundary(new Rectangle(Configuration.PlayArea.Location, Configuration.PlayArea.Size));
            this.particleSystem.Manipulators.Add(this.boundaryManipulator);

            // Set up star-background.
            Surface backgroundSurface = new Surface(Configuration.PlayAreaBackgroundImageFilename);
            this.background = backgroundSurface.Convert(Video.Screen, true, false);

            // Setup the planet.
            Point planetLocation = new Point(Configuration.PlayArea.Width / 2, Configuration.PlayArea.Height / 2);
            this.planet = new Planet(Configuration.Planet.ImageFilename, Configuration.Planet.ImageTransparentColor, planetLocation, Configuration.Planet.ImageScale);
            this.particleSystem.Add(this.planet);

            // Draw the planetary halo onto the background.
            if (Configuration.Planet.ShowPlanetaryHalo)
            {
                Point haloPosition = new Point(this.planet.Center.X - Configuration.Planet.GravityWellRadius, this.planet.Center.Y - Configuration.Planet.GravityWellRadius);
                this.background.Blit(this.planet.HaloSurface, haloPosition);
            }

            // Setup the gravity manipulator.
            this.gravityManipulator = new GravityWell(this.planet.Center, Configuration.Planet.GravityWellRadius, Configuration.Planet.GravityPower);
            this.particleSystem.Manipulators.Add(this.gravityManipulator);

            // Setup speed limit manipulator.
            this.speedLimitManipulator = new SpeedLimit(Configuration.UniversalSpeedLimit);
            //this.particleSystem.Manipulators.Add(this.speedLimitManipulator);

            Events.KeyboardDown += new EventHandler<KeyboardEventArgs>(this.KeyboardDown);
            Events.KeyboardUp += new EventHandler<KeyboardEventArgs>(this.KeyboardUp);

            Events.Fps = Configuration.Fps;

            Events.Tick += new EventHandler<TickEventArgs>(this.Tick);
            Events.Quit += new EventHandler<QuitEventArgs>(this.Quit);
        }
コード例 #2
0
ファイル: OrbitClash.cs プロジェクト: jiweaver/orbitclash
 private void Impact(Ship ship, Planet planet)
 {
     Player player = (ship.Player.Number == 1) ? this.player1 : this.player2;
     this.particleSystem.Particles.Add(player.ExplosionEffect.Explode(ship.Center));
     ship.Die();
     player.ScoreCard.Suicides++;
 }
コード例 #3
0
ファイル: OrbitClash.cs プロジェクト: jiweaver/orbitclash
        private void Impact(Planet planet, Bullet bullet)
        {
            bullet.Life = 0;

            try
            {
                this.bulletPlanetImpactSound.Play();
            }
            catch
            {
                // Must be out of sound channels.
            }
        }
コード例 #4
0
ファイル: OrbitClash.cs プロジェクト: jiweaver/orbitclash
        protected virtual void Dispose(bool disposing)
        {
            if (!this.disposed)
            {
                // We haven't been disposed yet.

                if (disposing)
                {
                    /* The method has been called directly or indirectly by a
                     * user's code.  Dispose of managed resources here.
                     */
                    if (this.mainTitle != null)
                    {
                        this.mainTitle.Dispose();
                        this.mainTitle = null;
                    }

                    if (this.background != null)
                    {
                        this.background.Dispose();
                        this.background = null;
                    }

                    if (this.planet != null)
                    {
                        this.planet.Dispose();
                        this.planet = null;
                    }

                    if (this.player1.Ship != null)
                    {
                        this.player1.Ship.Dispose();
                        this.player1.Ship = null;
                    }

                    if (this.player2.Ship != null)
                    {
                        this.player2.Ship.Dispose();
                        this.player2.Ship = null;
                    }

                    if (this.player1 != null)
                    {
                        this.player1.Dispose();
                        this.player1 = null;
                    }

                    if (this.player2 != null)
                    {
                        this.player2.Dispose();
                        this.player2 = null;
                    }

                    if (this.bulletShipImpactBounceSound != null)
                    {
                        this.bulletShipImpactBounceSound.Dispose();
                        this.bulletShipImpactBounceSound = null;
                    }

                    if (this.bulletPlanetImpactSound != null)
                    {
                        this.bulletPlanetImpactSound.Dispose();
                        this.bulletPlanetImpactSound = null;
                    }

                    if (this.bulletShipImpactSound != null)
                    {
                        this.bulletShipImpactSound.Dispose();
                        this.bulletShipImpactSound = null;
                    }

                    if (this.shipShipImpactSound != null)
                    {
                        this.shipShipImpactSound.Dispose();
                        this.shipShipImpactSound = null;
                    }
                }

                // Dispose of unmanaged resources _only_ out here.

                this.disposed = true;
            }
        }