public void AddEmmitor(ParticleEmmitor emmitor, Vector offset, bool send = true) { EmmitorGroup grp = new EmmitorGroup(); grp.Add(emmitor); AddEmmitorGroup(grp, offset, send); }
public void AddEmmitorGroup(EmmitorGroup group, Vector offset, bool send = true) { if (offset == null) { offset = new Vector(0, 0); } emmitors.Add(new ParticleEmmitorTuple(group, offset)); group.Attach(SceneMgr, send); }
public ParticleEmmitorTuple(EmmitorGroup group, Vector offset) { Emmitor = group; Offset = offset; }