public void AddEmmitor(ParticleEmmitor emmitor, Vector offset, bool send = true)
        {
            EmmitorGroup grp = new EmmitorGroup();

            grp.Add(emmitor);
            AddEmmitorGroup(grp, offset, send);
        }
        public void AddEmmitorGroup(EmmitorGroup group, Vector offset, bool send = true)
        {
            if (offset == null)
            {
                offset = new Vector(0, 0);
            }

            emmitors.Add(new ParticleEmmitorTuple(group, offset));
            group.Attach(SceneMgr, send);
        }
 public ParticleEmmitorTuple(EmmitorGroup group, Vector offset)
 {
     Emmitor = group;
     Offset  = offset;
 }