public TextureSamplerDesc(WrapUVW wrap, FilterMinMagMip filter, TextureReadMode normalizedFloat, TextureIndexMode normalizeCoords, uint v1, float v2) : this() { Wrap = wrap; Filter = filter; Read = normalizedFloat; Index = normalizeCoords; MipLevels = v1; MaxAnisotropy = v2; }
public static TextureSamplerDesc GetDefault(WrapMode wrapmode) { var wrap = new WrapUVW(wrapmode, wrapmode, wrapmode); TextureSamplerDesc desc = Default; desc.Wrap = wrap; return(desc); }