private _aglSetFullScreen ( AGLContext ctx, int width, int height, int freq, int device ) : byte | ||
ctx | AGLContext | |
width | int | |
height | int | |
freq | int | |
device | int | |
return | byte |
internal static void aglSetFullScreen(IntPtr ctx, int width, int height, int freq, int device) { if ((int)Agl._aglSetFullScreen(ctx, width, height, freq, device) != 0) { return; } Agl.AglError error = Agl.GetError(); throw new MacOSException(error, Agl.ErrorString(error)); }