コード例 #1
0
ファイル: GLStateManager.cs プロジェクト: JoelCarter/MonoGame
 public static void Cull(All cullMode)
 {
     if (_cull != cullMode)
     {
         _cull = cullMode;
        // TODO  GL.Enable(_cull);
     }
 }
コード例 #2
0
ファイル: ESTexture2D.cs プロジェクト: adison/Tank-Wars
        private void InitWithBitmap(Bitmap image, All filter)
        {
            BitmapData bitmapData = image.LockBits(new System.Drawing.Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadOnly,
                           System.Drawing.Imaging.PixelFormat.Format32bppArgb);
			
            _format = SurfaceFormat.Color;
			// when we load a image which is not xnb, the color order is not what the opengl expects
            InitWithData(bitmapData.Scan0, _format, image.Width, image.Height, new Size(image.Width, image.Height), filter, true);
            image.UnlockBits(bitmapData);
        }
コード例 #3
0
ファイル: ESTexture2D.cs プロジェクト: adison/Tank-Wars
        private void InitWithData (IntPtr data, SurfaceFormat pixelSurfaceFormat, int width, int height, Size size, All filter, 
		                           bool invertColorOrdering)
		{		
			GL.GenTextures (1, out _name);
			GL.BindTexture (TextureTarget.Texture2D, _name);
			GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)filter);			

			PixelInternalFormat internalFormat;
			OpenTK.Graphics.OpenGL.PixelFormat pixelFormat;
			PixelType pixelType;
			
			switch (pixelSurfaceFormat) {				
			case SurfaceFormat.Color /*kTexture2DPixelFormat_RGBA8888*/:
			case SurfaceFormat.Dxt1:
			case SurfaceFormat.Dxt3:
				internalFormat = PixelInternalFormat.Rgba;
				pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
				pixelType = PixelType.UnsignedByte;
				break;
			case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/:
				internalFormat = PixelInternalFormat.Rgba;
				pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
				pixelType = PixelType.UnsignedShort4444;
				break;
			case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/:
				internalFormat = PixelInternalFormat.Rgba;
				pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
				pixelType = PixelType.UnsignedShort5551;
				break;
			case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/:
				internalFormat = PixelInternalFormat.Alpha;
				pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Alpha;
				pixelType = PixelType.UnsignedByte;
				break;
			default:
				throw new NotSupportedException ("Texture format");
				;					
			}
			
			if (invertColorOrdering)
				pixelFormat = InvertColorOrder(internalFormat);

			GL.TexImage2D (TextureTarget.Texture2D, 0, internalFormat, (int)width, (int)height, 0, pixelFormat, pixelType, data);
			
			_size = size;
			_width = width;
			_height = height;
			_format = pixelSurfaceFormat;
			_maxS = size.Width / (float)width;
			_maxT = size.Height / (float)height;

			_pixelData = data;
		}
コード例 #4
0
ファイル: ESTexture2D.cs プロジェクト: HaKDMoDz/Zazumo
        public void InitWithData(IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, All filter)
        {
            GL.GenTextures(1, out _name);
            GL.BindTexture(TextureTarget.Texture2D, _name);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)filter);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)filter);

            int sz = 0;

            switch (pixelFormat) {
                case SurfaceFormat.Rgba32 /*kTexture2DPixelFormat_RGBA8888*/:
                case SurfaceFormat.Dxt3:
                    sz = 4;
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Rgba, PixelType.UnsignedByte, data);
                    break;
                case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/:
                    sz = 2;
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Rgba, PixelType.UnsignedShort4444, data);
                    break;
                case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/:
                    sz = 2;
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Rgba, PixelType.UnsignedShort5551, data);
                    break;
                case SurfaceFormat.Rgb32 /*kTexture2DPixelFormat_RGB565*/:
                    sz = 2;
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, (int)width, (int)height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Rgb, PixelType.UnsignedShort565, data);
                    break;
                case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/:
                    sz = 1;
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Alpha, (int)width, (int)height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Alpha, PixelType.UnsignedByte, data);
                    break;
                default:
                    throw new NotSupportedException("Texture format");
            }
            
            _size = size;
            _width = width;
            _height = height;
            _format = pixelFormat;
            _maxS = size.Width / (float)width;
            _maxT = size.Height / (float)height;
        }
コード例 #5
0
ファイル: OpenTKImage.cs プロジェクト: hillwhite/DeltaEngine
 private static void SetTexture2DParameter(TextureParameterName name, All value)
 {
     GL.TexParameter(TextureTarget.Texture2D, name, (int)value);
 }
コード例 #6
0
ファイル: ESTexture2D.cs プロジェクト: valsavva/dynacat
		public ESTexture2D(Bitmap image, All filter)
		{
            InitWithBitmap(image, filter);
		}
コード例 #7
0
ファイル: ESTexture2D.cs プロジェクト: valsavva/dynacat
		public ESTexture2D (IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, All filter)
		{
			InitWithData(data,pixelFormat,width,height,size, filter);
		}
コード例 #8
0
 internal static extern void GLRenderbufferStorageMultisampleApple(All target, int samples, All internalformat, int width, int height);
コード例 #9
0
 internal static extern void GLDiscardFramebufferExt(All target, int numAttachments, [MarshalAs(UnmanagedType.LPArray)] All[] attachments);
コード例 #10
0
            internal FramebufferHelper(GraphicsDevice graphicsDevice)
            {
                #if IOS
                if (graphicsDevice._extensions.Contains("GL_EXT_discard_framebuffer"))
                {
                    this.GLInvalidateFramebuffer = new GLInvalidateFramebufferDelegate(GLDiscardFramebufferExt);
                    this.SupportsInvalidateFramebuffer = true;
                }

                if (graphicsDevice._extensions.Contains("GL_APPLE_framebuffer_multisample"))
                {
                    this.GLRenderbufferStorageMultisample = new GLRenderbufferStorageMultisampleDelegate(GLRenderbufferStorageMultisampleApple);
                    this.GLBlitFramebuffer = new GLBlitFramebufferDelegate(GLBlitFramebufferApple);
                    this.AllReadFramebuffer = AllReadFramebufferApple;
                    this.AllDrawFramebuffer = AllDrawFramebufferApple;
                }
                #elif ANDROID
                // eglGetProcAddress doesn't guarantied returning NULL if the entry point doesn't exist. The returned address *should* be the same for all invalid entry point
                var invalidFuncPtr = EGLGetProcAddress("InvalidFunctionName");

                if (graphicsDevice._extensions.Contains("GL_EXT_discard_framebuffer"))
                {
                    var glDiscardFramebufferEXTPtr = EGLGetProcAddress("glDiscardFramebufferEXT");
                    if (glDiscardFramebufferEXTPtr != invalidFuncPtr)
                    {
                        this.GLInvalidateFramebuffer = Marshal.GetDelegateForFunctionPointer<GLInvalidateFramebufferDelegate>(glDiscardFramebufferEXTPtr);
                        this.SupportsInvalidateFramebuffer = true;
                    }
                }
                if (graphicsDevice._extensions.Contains("GL_EXT_multisampled_render_to_texture"))
                {
                    var glRenderbufferStorageMultisampleEXTPtr = EGLGetProcAddress("glRenderbufferStorageMultisampleEXT");
                    var glFramebufferTexture2DMultisampleEXTPtr = EGLGetProcAddress("glFramebufferTexture2DMultisampleEXT");
                    if (glRenderbufferStorageMultisampleEXTPtr != invalidFuncPtr && glFramebufferTexture2DMultisampleEXTPtr != invalidFuncPtr)
                    {
                        this.GLRenderbufferStorageMultisample = Marshal.GetDelegateForFunctionPointer<GLRenderbufferStorageMultisampleDelegate>(glRenderbufferStorageMultisampleEXTPtr);
                        this.GLFramebufferTexture2DMultisample = Marshal.GetDelegateForFunctionPointer<GLFramebufferTexture2DMultisampleDelegate>(glFramebufferTexture2DMultisampleEXTPtr);
                    }
                }
                else if (graphicsDevice._extensions.Contains("GL_IMG_multisampled_render_to_texture"))
                {
                    var glRenderbufferStorageMultisampleIMGPtr = EGLGetProcAddress("glRenderbufferStorageMultisampleIMG");
                    var glFramebufferTexture2DMultisampleIMGPtr = EGLGetProcAddress("glFramebufferTexture2DMultisampleIMG");
                    if (glRenderbufferStorageMultisampleIMGPtr != invalidFuncPtr && glFramebufferTexture2DMultisampleIMGPtr != invalidFuncPtr)
                    {
                        this.GLRenderbufferStorageMultisample = Marshal.GetDelegateForFunctionPointer<GLRenderbufferStorageMultisampleDelegate>(glRenderbufferStorageMultisampleIMGPtr);
                        this.GLFramebufferTexture2DMultisample = Marshal.GetDelegateForFunctionPointer<GLFramebufferTexture2DMultisampleDelegate>(glFramebufferTexture2DMultisampleIMGPtr);
                    }
                }
                else if (graphicsDevice._extensions.Contains("GL_NV_framebuffer_multisample"))
                {
                    var glRenderbufferStorageMultisampleNVPtr = EGLGetProcAddress("glRenderbufferStorageMultisampleNV");
                    var glBlitFramebufferNVPtr = EGLGetProcAddress("glBlitFramebufferNV");
                    if (glRenderbufferStorageMultisampleNVPtr != invalidFuncPtr && glBlitFramebufferNVPtr != invalidFuncPtr)
                    {
                        this.GLRenderbufferStorageMultisample = Marshal.GetDelegateForFunctionPointer<GLRenderbufferStorageMultisampleDelegate>(glRenderbufferStorageMultisampleNVPtr);
                        this.GLBlitFramebuffer = Marshal.GetDelegateForFunctionPointer<GLBlitFramebufferDelegate>(glBlitFramebufferNVPtr);
                        this.AllReadFramebuffer = AllReadFramebufferNV;
                        this.AllDrawFramebuffer = AllDrawFramebufferNV;
                    }
                }
                #endif

                this.SupportsBlitFramebuffer = this.GLBlitFramebuffer != null;
            }
コード例 #11
0
ファイル: ESImage.cs プロジェクト: QHebert/monogame
 public ESImage(Bitmap image, float imageScale, All filter)
 {
     texture = new ESTexture2D(image,filter);
     Initialize(imageScale);
 }
コード例 #12
0
ファイル: ESImage.cs プロジェクト: QHebert/monogame
 public ESImage(Bitmap image, All filter)
 {
     // By default set the scale to 1.0f
     texture = new ESTexture2D(image,filter);
     Initialize(1.0f);
 }
コード例 #13
0
ファイル: ESTexture2D.cs プロジェクト: adison/Tank-Wars
		public ESTexture2D (IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, All filter)
		{
			// XNB color order are already inverted
			InitWithData (data, pixelFormat, width, height, size, filter, false);
		}
コード例 #14
0
ファイル: ESTexture2D.cs プロジェクト: jbekkedal/MonoGame
        public void InitWithData(IntPtr data, int dataLength, SurfaceFormat pixelFormat, int width, int height, Size size, All filter)
        {
            //GG somehow these become off on NACL
            size.Width = width;
            size.Height = height;

            //NaCl.Debug.print("InitWithData: " + pixelFormat + "," +data+ "," +dataLength+ "," +width+ "," +height+ "," +size+ "," +filter);
            GL.GenTextures(1, out _name);
            GL.BindTexture(TextureTarget.Texture2D, _name);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)filter);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)filter);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge);

            switch (pixelFormat) {
                case SurfaceFormat.Dxt1: // GG EDIT added
                    GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.CompressedRgbaS3tcDxt1Ext, (int)width, (int)height, 0, dataLength, data);
                    break;
                case SurfaceFormat.Dxt3: // GG EDIT added
            #if NO_DXT35
                    return; // throw new ContentLoadException("GG TEMPORARILY NOT SUPPORTING DXT3");
            #else
                    GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.CompressedRgbaS3tcDxt3Ext, (int)width, (int)height, 0, dataLength, data);
                    break;
            #endif
                case SurfaceFormat.Dxt5: // GG EDIT added
            #if NO_DXT35
                    break;// throw new ContentLoadException("GG TEMPORARILY NOT SUPPORTING DXT5");
            #else
                    GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.CompressedRgbaS3tcDxt5Ext, (int)width, (int)height, 0, dataLength, data);
                    break;
            #endif
                case SurfaceFormat.Color: // GG EDIT using BGRA because that's what uncompressed on-disk textures are stored in
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, GLPixelFormat.Bgra, PixelType.UnsignedByte, data);
                    break;
                case SurfaceFormat.Rgba32: // GG EDIT RGBA32 is the code word for "CPU-decompressed DXT"
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, GLPixelFormat.Rgba, PixelType.UnsignedByte, data);
                    break;
                case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/:
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, GLPixelFormat.Rgba, PixelType.UnsignedShort4444, data);
                    break;
                case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/:
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, GLPixelFormat.Rgba, PixelType.UnsignedShort5551, data);
                    break;
                case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/:
                    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Alpha, (int)width, (int)height, 0, GLPixelFormat.Alpha, PixelType.UnsignedByte, data);
                    break;
                default:
                    throw new NotSupportedException("Texture format " + pixelFormat);
            }

            _size = size;
            _width = width;
            _height = height;
            _format = pixelFormat;
            _maxS = size.Width / (float)width;
            _maxT = size.Height / (float)height;
        }
コード例 #15
-1
ファイル: ESTexture2D.cs プロジェクト: valsavva/dynacat
        public void InitWithBitmap(Bitmap image, All filter)
        {
            BitmapData bitmapData = image.LockBits(new System.Drawing.Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadOnly,
                           System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            _format = SurfaceFormat.Color;
            InitWithData(bitmapData.Scan0, _format, image.Width, image.Height, new Size(image.Width, image.Height), filter);
            image.UnlockBits(bitmapData);
        }