// Use this for initialization void Start() { levelScript = GameObject.Find("Boton de Giro").GetComponent <TurnButton> (); redButton[0].onClick.AddListener(redButtonSoundStart); redButton[1].onClick.AddListener(redButtonSoundFinish); }
private void LoadReferences() { year = GlobalInfo.instance.year; gold = GlobalInfo.instance.gold; stamina = GlobalInfo.instance.stamina; tax = (year - 1) * 5; workers = new List <Worker>(); cropHexes = new List <Hex>(); canvas = GameObject.Find("Canvas"); yearText = canvas.transform.Find("YearText").GetComponent <Text>(); taxText = canvas.transform.Find("TaxText").GetComponent <Text>(); goldText = canvas.transform.Find("GoldText").GetComponent <Text>(); movesText = canvas.transform.Find("MovesText").GetComponent <Text>(); resourceParent = GameObject.Find("Resources"); workerParent = GameObject.Find("Workers"); screenFader = canvas.GetComponentInChildren <ScreenFader>(); turnButton = canvas.GetComponentInChildren <TurnButton>(); resultsCanvas = canvas.GetComponentInChildren <CanvasGroup>(); resultsText = resultsCanvas.transform.Find("ResultsGold").GetComponent <Text>(); growingCrops = new List <Crop>(); workerMenu = canvas.GetComponentInChildren <WorkerMenu>(); }