public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) { part.StoreUndoState(); part.OnGrab(offsetPos, remoteClient); }
public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) { // m_log.DebugFormat( // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", // remoteClient.Name, part.Name, part.LocalId, offsetPos); part.StoreUndoState(); part.OnGrab(offsetPos, remoteClient); }