public void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max) { SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); }
public void Add(EntityBase entity) { m_entities.Add(entity.UUID, entity.LocalId, entity); }
public void SavePrimListToXml2(EntityBase[] entityList, string fileName) { SceneXmlLoader.SavePrimListToXml2(entityList, fileName); }
public bool TryGetValue(uint key, out EntityBase obj) { return(m_entities.TryGetValue(key, out obj)); }