public void RegionLoaded(Scene scene) { if (!m_enabled) { return; } m_log.DebugFormat("[DATASNAPSHOT]: Marking scene {0} as stale.", scene.RegionInfo.RegionName); m_snapStore.ForceSceneStale(scene); }
public void MakeEverythingStale() { m_log.Debug("[DATASNAPSHOT]: Marking all scenes as stale."); foreach (Scene scene in m_scenes) { m_snapStore.ForceSceneStale(scene); } }