public void IncomingLandObjectFromStorage(LandData data) { ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); new_land.LandData = data.Copy(); new_land.SetLandBitmapFromByteArray(); AddLandObject(new_land); }
private void IncomingLandObjectFromStorage(LandData data) { ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); new_land.LandData = data.Copy(); new_land.SetLandBitmapFromByteArray(); AddLandObject(new_land); // new_land.SendLandUpdateToAvatarsOverMe(); }
private void IncomingLandObjectFromStorage(LandData data) { ILandObject new_land = new LandObject(data, m_scene); new_land.SetLandBitmapFromByteArray(); AddLandObject(new_land); }
public bool PreprocessIncomingLandObjectFromStorage(LandData data) { ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); new_land.LandData = data; new_land.SetInfoID(); if (!new_land.SetLandBitmapFromByteArray()) return false; AddLandObject(new_land, true); return true; }