public PlayerCivilization(Actor self, PlayerCivilizationInfo info) { this.info = info; Nextchecktick += info.Delay * 25; Basecheck += info.Delay * 25; if (self.Owner.IsBot) { assignRolesTicks = 25; } }
public PlayerCivilization(Actor self, PlayerCivilizationInfo info) { this.info = info; nextchecktick += info.Delay * 25; basecheck += info.Delay * 25; }