Example #1
0
        public PlayerCivilization(Actor self, PlayerCivilizationInfo info)
        {
            this.info      = info;
            Nextchecktick += info.Delay * 25;
            Basecheck     += info.Delay * 25;

            if (self.Owner.IsBot)
            {
                assignRolesTicks = 25;
            }
        }
 public PlayerCivilization(Actor self, PlayerCivilizationInfo info)
 {
     this.info      = info;
     nextchecktick += info.Delay * 25;
     basecheck     += info.Delay * 25;
 }