public WithDisguisingInfantryBody(ActorInitializer init, WithDisguisingInfantryBodyInfo info) : base(init, info) { this.info = info; rs = init.Self.Trait <RenderSprites>(); disguise = init.Self.Trait <Disguise>(); intendedSprite = disguise.AsSprite; }
public DisguiseToolTip(Actor self, TooltipInfo info) { this.self = self; this.info = info; disguise = self.Trait <Disguise>(); }
public WithDecorationDisguised(Actor self, WithDecorationDisguisedInfo info) : base(self, info) { this.info = info; disguise = self.Trait <Disguise>(); }