public WithDeadBridgeSpriteBody(ActorInitializer init, WithDeadBridgeSpriteBodyInfo info) : base(init, info) { bridgeInfo = info; bridgeLayer = init.World.WorldActor.Trait <BridgeLayer>(); }
public WithDeadBridgeSpriteBody(ActorInitializer init, WithDeadBridgeSpriteBodyInfo info) : base(init, info, () => 0) { bridgeInfo = info; bridgeLayer = init.World.WorldActor.Trait<BridgeLayer>(); }