public WithDeadBridgeSpriteBody(ActorInitializer init, WithDeadBridgeSpriteBodyInfo info)
     : base(init, info)
 {
     bridgeInfo  = info;
     bridgeLayer = init.World.WorldActor.Trait <BridgeLayer>();
 }
 public WithDeadBridgeSpriteBody(ActorInitializer init, WithDeadBridgeSpriteBodyInfo info)
     : base(init, info, () => 0)
 {
     bridgeInfo = info;
     bridgeLayer = init.World.WorldActor.Trait<BridgeLayer>();
 }