/// <summary> /// Function that is called whenever a user re-enters the range of the Kinect. /// This function set the user to active and increases the nr. of players /// </summary> /// <param name="sender">The object that called this function</param> /// <param name="e">The events associated with this call; used to retrieve the users id</param> private void OnUserReEnter(object sender, UserReEnterEventArgs e) { Logger.Log("Re-enter user: " + e.ID); if (TrackedUsers.ContainsKey(e.ID)) { StateManager.Instance.NumberOfPlayers++; TrackedUsers[e.ID].Active = true; } }
void FUserGenerator_UserReEnter(object sender, UserReEnterEventArgs e) { FUserData[e.ID].Present = true; }