FindExistingNode() public method

public FindExistingNode ( NodeType type ) : ProductionNode
type NodeType
return ProductionNode
コード例 #1
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              ScriptNode scriptNode;
              context = Context.CreateFromXmlFile( CONFIG_XML_PATH, out scriptNode );

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image) as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスジェネレータの作成
              depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
              if (depth == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスの座標をイメージに合わせる
              depth.AlternativeViewpointCapability.SetViewpoint(image);

              // レコーダーの作成と記録対象の追加
              recoder = new OpenNI.Recorder(context);
              recoder.SetDestination(RecordMedium.File, RECORD_PATH);
              recoder.AddNodeToRecording(image);
              recoder.AddNodeToRecording(depth);
              recoder.Record();
        }
コード例 #2
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              ScriptNode scriptNode;
              context = Context.CreateFromXmlFile( CONFIG_XML_PATH, out scriptNode );

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image) as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスジェネレータの作成
              depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
              if (depth == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスの座標をイメージに合わせる
              depth.AlternativeViewpointCapability.SetViewpoint(image);

              // ユーザージェネレータの作成
              user = context.FindExistingNode(NodeType.User) as UserGenerator;
              if (depth == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // ユーザー検出機能をサポートしているか確認
              if (!user.IsCapabilitySupported("User::Skeleton")) {
            throw new Exception("ユーザー検出をサポートしていません");
              }
        }
コード例 #3
0
        public MainWindow()
        {
            InitializeComponent();

            try {
                // ContextとImageGeneratorの作成
                ScriptNode node;
                context = Context.CreateFromXmlFile( "../../SamplesConfig.xml", out node );
                context.GlobalMirror = true;
                image = context.FindExistingNode( NodeType.Image ) as ImageGenerator;
                depth = context.FindExistingNode( NodeType.Depth ) as DepthGenerator;
                depth.AlternativeViewpointCapability.SetViewpoint( image );

                // ユーザーの作成
                user = context.FindExistingNode( NodeType.User ) as UserGenerator;

                // ユーザー認識のコールバックを登録
                user.NewUser += new EventHandler<NewUserEventArgs>( user_NewUser );

                //キャリブレーションにポーズが必要か確認
                if ( user.SkeletonCapability.DoesNeedPoseForCalibration ) {
                    // ポーズ検出のサポートチェック
                    if ( !user.IsCapabilitySupported( "User::PoseDetection" ) ) {
                        throw new Exception( "ポーズ検出をサポートしていません" );
                    }

                    // ポーズ検出のコールバックを登録
                    user.PoseDetectionCapability.PoseDetected +=
                        new EventHandler<PoseDetectedEventArgs>( poseDetect_PoseDetected );
                }

                // スケルトン検出機能をサポートしているか確認
                if ( !user.IsCapabilitySupported( "User::Skeleton" ) ) {
                    throw new Exception( "ユーザー検出をサポートしていません" );
                }

                // キャリブレーションのコールバックを登録
                user.SkeletonCapability.CalibrationEnd +=
                    new EventHandler<CalibrationEndEventArgs>( skelton_CalibrationEnd );

                // すべてをトラッキングする
                user.SkeletonCapability.SetSkeletonProfile( SkeletonProfile.HeadAndHands );

                // ジェスチャーの検出開始
                context.StartGeneratingAll();

                // 画像更新のためのスレッドを作成
                shouldRun = true;
                readerThread = new Thread( new ThreadStart( ReaderThread ) );
                readerThread.Start();
            }
            catch ( Exception ex ) {
                MessageBox.Show( ex.Message );
            }
        }
コード例 #4
0
        public MainWindow()
        {
            InitializeComponent();

            try {
                // ContextとImageGeneratorの作成
                ScriptNode node;
                context = Context.CreateFromXmlFile( "../../SamplesConfig.xml", out node );
                context.GlobalMirror = false;
                image = context.FindExistingNode( NodeType.Image ) as ImageGenerator;

                // ユーザーの作成
                user = new UserGenerator( context );

                context.StartGeneratingAll();

                // 画像更新のためのスレッドを作成
                shouldRun = true;
                readerThread = new Thread( new ThreadStart( ReaderThread ) );
                readerThread.Start();
            }
            catch ( Exception ex ) {
                MessageBox.Show( ex.Message );
            }
        }
コード例 #5
0
        private void InitOpenNI()
        {
            // ContextとImageGeneratorの作成
            ScriptNode node;
            context = Context.CreateFromXmlFile( "SamplesConfig.xml", out node );
            context.GlobalMirror = false;
            image = context.FindExistingNode( NodeType.Image ) as ImageGenerator;

            // 画像更新のためのスレッドを作成
            shouldRun = true;
            readerThread = new Thread( new ThreadStart( () =>
            {
                while ( shouldRun ) {
                    context.WaitAndUpdateAll();
                    ImageMetaData imageMD = image.GetMetaData();

                    // ImageMetaDataをBitmapSourceに変換する(unsafeにしなくてもOK!!)
                    this.Dispatcher.BeginInvoke( DispatcherPriority.Background, new Action( () =>
                    {
                        imageOpenNI.Source = BitmapSource.Create( imageMD.XRes, imageMD.YRes,
                            96, 96, PixelFormats.Rgb24, null, imageMD.ImageMapPtr,
                            imageMD.DataSize, imageMD.XRes * imageMD.BytesPerPixel );
                    } ) );
                }
            } ) );
            readerThread.Start();
        }
コード例 #6
0
ファイル: Program.cs プロジェクト: nemesit/OpenNI
        static void Run()
        {
            string SAMPLE_XML_FILE = @"../../../../Data/SamplesConfig.xml";

            Context context = new Context(SAMPLE_XML_FILE);

            DepthGenerator depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            if (depth == null)
            {
                Console.WriteLine("Sample must have a depth generator!");
                return;
            }

            MapOutputMode mapMode = depth.MapOutputMode;

            DepthMetaData depthMD = new DepthMetaData();

            Console.WriteLine("Press any key to stop...");

            while (!Console.KeyAvailable)
            {
                context.WaitOneUpdateAll(depth);

                depth.GetMetaData(depthMD);

                Console.WriteLine("Frame {0} Middle point is: {1}.", depthMD.FrameID, depthMD[(int)mapMode.XRes/2, (int)mapMode.YRes/2]);
            }
        }
コード例 #7
0
        public MainWindow()
        {
            InitializeComponent();

            this.context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out scriptNode);
            this.depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            if (this.depth == null)
            {
                throw new Exception("Viewer must have a depth node!");
            }

            this.userGenerator = new UserGenerator(this.context);
            this.skeletonCapbility = this.userGenerator.SkeletonCapability;
            this.poseDetectionCapability = this.userGenerator.PoseDetectionCapability;
            this.calibPose = this.skeletonCapbility.CalibrationPose;

            this.userGenerator.NewUser += userGenerator_NewUser;
            this.userGenerator.LostUser += userGenerator_LostUser;
            this.poseDetectionCapability.PoseDetected += poseDetectionCapability_PoseDetected;
            this.skeletonCapbility.CalibrationComplete += skeletonCapbility_CalibrationComplete;

            this.skeletonCapbility.SetSkeletonProfile(SkeletonProfile.All);
            this.joints = new Dictionary<int,Dictionary<SkeletonJoint,SkeletonJointPosition>>();
            this.userGenerator.StartGenerating();

            this.histogram = new int[this.depth.DeviceMaxDepth];

            MapOutputMode mapMode = this.depth.MapOutputMode;

            this.bitmap = new Bitmap((int)mapMode.XRes, (int)mapMode.YRes/*, System.Drawing.Imaging.PixelFormat.Format24bppRgb*/);
            this.shouldRun = true;
            this.readerThread = new Thread(ReaderThread);
            this.readerThread.Start();
        }
コード例 #8
0
        public HandSensor(Context context)
        {
            this.context = context;

            gestureGenerator = context.FindExistingNode(NodeType.Gesture) as GestureGenerator;
            handsGenerator = context.FindExistingNode(NodeType.Hands) as HandsGenerator;

            gestureGenerator.GestureRecognized += new EventHandler<GestureRecognizedEventArgs>(gestureGenerator_GestureRecognized);

            handsGenerator.HandCreate += new EventHandler<HandCreateEventArgs>(handsGenerator_HandCreate);
            handsGenerator.HandDestroy += new EventHandler<HandDestroyEventArgs>(handsGenerator_HandDestroy);
            handsGenerator.HandUpdate += new EventHandler<HandUpdateEventArgs>(handsGenerator_HandUpdate);

            handsGenerator.StartGenerating();
            gestureGenerator.AddGesture("Wave");

            string[] s = gestureGenerator.EnumerateAllGestures();

            Trace.WriteLine("HandSensor initialized");
        }
コード例 #9
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              ScriptNode scriptNode;
              context = Context.CreateFromXmlFile( CONFIG_XML_PATH, out scriptNode );

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image)
                                              as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスジェネレータの作成
              depth = context.FindExistingNode(NodeType.Depth)
                                              as DepthGenerator;
              if (depth == null) {
            throw new Exception(context.GlobalErrorState);
              }
        }
コード例 #10
0
        public MainWindow()
        {
            InitializeComponent();

            try {
                // ContextとImageGeneratorの作成
                ScriptNode node;
                context = Context.CreateFromXmlFile( "../../SamplesConfig.xml", out node );
                context.GlobalMirror = false;
                image = context.FindExistingNode( NodeType.Image ) as ImageGenerator;
                audio = context.FindExistingNode( NodeType.Audio ) as AudioGenerator;

                wavePlayer = new StreamingWavePlayer( audio.WaveOutputMode.SampleRate,
                    audio.WaveOutputMode.BitsPerSample, audio.WaveOutputMode.Channels, 100 );

                // 画像更新のためのスレッドを作成
                shouldRun = true;
                readerThread = new Thread( new ThreadStart( () =>
                {
                    while ( shouldRun ) {
                        context.WaitAndUpdateAll();
                        ImageMetaData imageMD = image.GetMetaData();

                        // WAVEデータの出力
                        wavePlayer.Output( audio.AudioBufferPtr, audio.DataSize );

                        // ImageMetaDataをBitmapSourceに変換する(unsafeにしなくてもOK!!)
                        this.Dispatcher.BeginInvoke( DispatcherPriority.Background, new Action( () =>
                        {
                            image1.Source = BitmapSource.Create( imageMD.XRes, imageMD.YRes,
                                96, 96, PixelFormats.Rgb24, null, imageMD.ImageMapPtr,
                                imageMD.DataSize, imageMD.XRes * imageMD.BytesPerPixel );
                        } ) );
                    }
                } ) );
                readerThread.Start();
            }
            catch ( Exception ex ) {
                MessageBox.Show( ex.Message );
            }
        }
コード例 #11
0
        public MainWindow()
        {
            InitializeComponent();

            try
            {
                // OpenNIの初期化
                ScriptNode node;
                context = Context.CreateFromXmlFile("../../SamplesConfig.xml", out node);
                context.GlobalMirror = false;

                // depthの作成
                depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;

                // ユーザーの作成
                user = new UserGenerator(context);

                // ポーズが必要な場合は、最新版を入れてもらう
                if (user.SkeletonCapability.DoesNeedPoseForCalibration)
                {
                    throw new Exception("最新のOpenNIをインストールしてください");
                }

                // ユーザー検出、キャリブレーション完了のイベントを登録する
                user.NewUser += new EventHandler<NewUserEventArgs>(user_NewUser);
                user.SkeletonCapability.CalibrationComplete += new EventHandler<CalibrationProgressEventArgs>(SkeletonCapability_CalibrationComplete);

                // すべての骨格を追跡する
                user.SkeletonCapability.SetSkeletonProfile(SkeletonProfile.All);

                // 動作を開始する
                context.StartGeneratingAll();

                // 画像更新のためのスレッドを作成
                shouldRun = true;
                readerThread = new Thread(new ThreadStart(ReaderThread));
                readerThread.Start();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }
コード例 #12
0
        //Constructor Method
        //Starts up necessary files to take data
        Kinect()
        {
            //Sets locations of XML File
            string SAMPLE_XML_FILE = @"C:\Users\CenSISS\Documents\Kinect Project\SamplesConfig.xml";

            //Declares object of ScriptNode and defines context
            ScriptNode scriptNode;
            context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out scriptNode);

            //Declares the depth generator
            DepthGenerator depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            //If the depth generator does not exist returns error messag
            if (depth == null)
            {
                Console.WriteLine("Sample must have a depth generator!");
                Console.ReadLine();
                return;
            }
        }
コード例 #13
0
        public KinectManager()
        {
            try
            {
                _context = new Context(@"..\..\Data\openniconfig.xml");
                _depth_generator = _context.FindExistingNode(NodeType.Depth) as DepthGenerator;
                if (_depth_generator == null)
                    throw new Exception(@"Error in Data\openniconfig.xml - No depth node found.");

                _user_generator = new UserGenerator(_context);
                _skeleton_caps = _user_generator.SkeletonCapability;
                _pose_detect_caps = _user_generator.PoseDetectionCapability;
                _calibration_pose = _skeleton_caps.CalibrationPose;

                // event handler for detection
                _user_generator.NewUser += (_user_generator_NewUser);
                _user_generator.LostUser += (_user_generator_LostUser);
                _pose_detect_caps.PoseDetected += (_pose_detect_caps_PoseDetected);
                _skeleton_caps.CalibrationEnd += (_skeleton_caps_CalibrationEnd);

                _skeleton_caps.SetSkeletonProfile(SkeletonProfile.All);

                // initialize joints
                _joints = new Dictionary<int, Dictionary<SkeletonJoint, SkeletonJointPosition>>();
                _joint_orientation = new Dictionary<int, Dictionary<SkeletonJoint, SkeletonJointOrientation>>();

                // start generating data
                _user_generator.StartGenerating();

            }catch(Exception ex)
            {
                Console.WriteLine("Error initializing OpenNi.");
                Console.WriteLine(ex.Message);
            }

            // update timer for the depth image
            DispatcherTimer dispatcher_timer = new DispatcherTimer();
            dispatcher_timer.Tick += new EventHandler(dispatcher_timer_Tick);
            dispatcher_timer.Interval = new TimeSpan(0, 0, 0, 0, 10); // update every 10 ms
            dispatcher_timer.Start();
            Console.WriteLine("Finished loading");
        }
コード例 #14
0
        public MainWindow()
        {
            InitializeComponent();

            this.context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out scriptNode);
            this.depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            if (this.depth == null)
            {
                throw new Exception("Viewer must have a depth node!");
            }

            this.histogram = new int[this.depth.DeviceMaxDepth];

            MapOutputMode mapMode = this.depth.MapOutputMode;

            this.bitmap = new Bitmap((int)mapMode.XRes, (int)mapMode.YRes, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
            this.shouldRun = true;
            this.readerThread = new Thread(ReaderThread);
            this.readerThread.Start();
        }
コード例 #15
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              ScriptNode scriptNode;
              context = Context.CreateFromXmlFile( CONFIG_XML_PATH, out scriptNode );

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image)
                                              as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
            throw new Exception("イメージジェネレータの作成に失敗");
              }

              cropping.Enabled= false;
              cropping.XOffset = 0;
              cropping.YOffset = 0;
              cropping.XSize = 500;
              cropping.YSize = 450;
        }
コード例 #16
0
        public MainWindow()
        {
            InitializeComponent();

            try {
                // ContextとImageGeneratorの作成
                ScriptNode node;
                context = Context.CreateFromXmlFile( "SamplesConfig.xml", out node );
                context.GlobalMirror = false;
                depth = context.FindExistingNode( NodeType.Depth ) as DepthGenerator;

                // 画像更新のためのスレッドを作成
                shouldRun = true;
                readerThread = new Thread( new ThreadStart( () =>
                {
                    while ( shouldRun ) {
                        context.WaitAndUpdateAll();
                        DepthMetaData depthMD = depth.GetMetaData();

                        // ImageMetaDataをBitmapSourceに変換する(unsafeにしなくてもOK!!)
                        this.Dispatcher.BeginInvoke( DispatcherPriority.Background, new Action( () =>
                        {
                            Int16[] depthArray = new Int16[depthMD.XRes * depthMD.YRes];
                            Marshal.Copy( depthMD.DepthMapPtr, depthArray, 0, depthArray.Length );
                            for ( int i = 0; i < depthArray.Length; i++ ) {
                                depthArray[i] = (Int16)(0xffff - (0xffff * depthArray[i] / depth.DeviceMaxDepth));
                            }

                            image1.Source = BitmapSource.Create( depthMD.XRes, depthMD.YRes,
                                96, 96, PixelFormats.Gray16, null, depthArray,
                                depthMD.XRes * depthMD.BytesPerPixel );
                        } ) );
                    }
                } ) );
                readerThread.Start();
            }
            catch ( Exception ex ) {
                MessageBox.Show( ex.Message );
            }
        }
コード例 #17
0
        //Starts up necessary files to take data
        //Must run before TakeData()
        Kinect()
        {
            //Sets locations of XML File
            string SAMPLE_XML_FILE = @"..\\..\\..\\SamplesConfig.xml";

            //Declares object of ScriptNode and defines context
            ScriptNode scriptNode;
            context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out scriptNode);

            //Declares the depth generator
            depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            //If the depth generator does not exist returns error messag
            if (depth == null)
            {
                Console.WriteLine("Sample must have a depth generator!");
                Console.ReadLine();
                return;
            }
            //Declares necessary variables and classes to take depth
            //DepthGenerator depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            mapMode = depth.MapOutputMode;
            depthMD = new DepthMetaData();
        }
コード例 #18
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              context = new Context();
              // OpenFileRecordingExを使うように促されるが、使用するとアクセスバイオレーションになる
              context.OpenFileRecording(RECORD_PATH);

              // プレーヤーの作成
              player = context.FindExistingNode(NodeType.Player) as OpenNI.Player;
              if (player == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // 終端に達したら通知するコールバックを登録する
              player.EndOfFileReached += new EventHandler(player_EndOfFileReached);

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image) as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスジェネレータの作成
              depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
              if (depth == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // ヒストグラムバッファの作成
              histogram = new int[depth.DeviceMaxDepth];
        }
コード例 #19
0
ファイル: UserTracker.cs プロジェクト: vgebrev/Velismatic
 private void Initialize()
 {
     ScriptNode scriptNode;
     this.context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out scriptNode);
     this.depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
     if (this.depth == null)
     {
         throw new Exception("Viewer must have a depth node!");
     }
     this.userGenerator = new UserGenerator(this.context);
     this.skeletonCapbility = this.userGenerator.SkeletonCapability;
     this.userGenerator.NewUser += this.OnUserGeneratorNewUser;
     this.userGenerator.LostUser += this.OnUserGeneratorLostUser;
     this.skeletonCapbility.CalibrationComplete += this.OnSkeletonCapbilityCalibrationComplete;
     this.skeletonCapbility.SetSkeletonProfile(SkeletonProfile.All);
     this.joints = new Dictionary<int, Dictionary<SkeletonJoint, SkeletonJointPosition>>();
     this.userGenerator.StartGenerating();
 }
コード例 #20
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              ScriptNode scriptNode;
              context = Context.CreateFromXmlFile( CONFIG_XML_PATH, out scriptNode );

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image) as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスジェネレータの作成
              depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
              if (depth == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // ビューポイントが変更されたことを通知するコールバックを登録する
              AlternativeViewpointCapability Viewpoint =
                            depth.AlternativeViewpointCapability;
              Viewpoint.ViewpointChanged += new EventHandler(Viewpoint_ViewpointChanged);

              // ビューポイントのサポート状態を確認する
              if (!Viewpoint.IsViewpointSupported(image)) {
            throw new Exception("ビューポイントをサポートしていません");
              }

              // 現在の状態を取得する
              isViewpoint = Viewpoint.IsViewpointAs(image);

              // ヒストグラムバッファの作成
              histogram = new int[depth.DeviceMaxDepth];
        }
コード例 #21
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              ScriptNode scriptNode;
              context = Context.CreateFromXmlFile( CONFIG_XML_PATH, out scriptNode );

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image) as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスジェネレータの作成
              depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
              if (depth == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスの座標をイメージに合わせる
              depth.AlternativeViewpointCapability.SetViewpoint(image);

              // ジェスチャージェネレータの作成
              gesture = context.FindExistingNode(NodeType.Gesture) as GestureGenerator;
              if (depth == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // ジェスチャーの作成と登録
              gestures = gesture.EnumerateAllGestures();
              gesture.AddGesture(gestures[gestureIndex]);
              string[] activeGestures = gesture.GetAllActiveGestures();

              // ジェスチャーの機能確認
              foreach (string name in gestures) {
            Trace.WriteLine(name + ":" +
              "Available:" + gesture.IsGestureAvailable(name) +
              " ProgressSupported:" + gesture.IsGestureProgressSupported(name));
              }

              // ジェスチャー用のコールバックを登録
              gesture.GestureRecognized += new EventHandler<GestureRecognizedEventArgs>(gesture_GestureRecognized);
              gesture.GestureProgress += new EventHandler<GestureProgressEventArgs>(gesture_GestureProgress);
              gesture.GestureChanged += new EventHandler(gesture_GestureChanged);

              // ジェスチャーの検出開始
              context.StartGeneratingAll();
        }
コード例 #22
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              context = new Context(CONFIG_XML_PATH);

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image) as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // NITEのためのセッションマネージャを作成
              sessionManager = new SessionManager(context, "Wave,Click", "RaiseHand");

              // セッションの開始と終了を通知するコールバックを登録する
              sessionManager.SessionStart += new EventHandler<PositionEventArgs>(sessionManager_SessionStart);
              sessionManager.SessionEnd += new EventHandler(sessionManager_SessionEnd);
              sessionManager.SessionFocusProgress += new EventHandler<SessionProgressEventArgs>(sessionManager_SessionFocusProgress);

              // Push(前後運動の検出器)
              pushDetector = new NITE.PushDetector();
              pushDetector.Push += new EventHandler<VelocityAngleEventArgs>(pushDetector_Push);

              // リスナーに追加する
              sessionManager.AddListener(pushDetector);

              // ジェネレータの動作を開始する
              context.StartGeneratingAll();
        }
コード例 #23
0
        public void SetupScanner(string Config)
        {
            lock (this)
            {
                try
                {

                    this.context = Context.CreateFromXmlFile(Config, out scriptNode);
                    this.GDepth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
                    this.GImage = context.FindExistingNode(NodeType.Image) as ImageGenerator;
                    if (this.GDepth == null)
                    {
                        throw new Exception("Viewer must have a depth node!");
                    }
                    if (this.GImage == null)
                    {
                        throw new Exception("3D Scanner must have a image node!");
                    }
                    MapOutputMode mapMode = this.GDepth.MapOutputMode;
                    configurated = true;
                }
                catch (Exception e)
                {
                    LOG.Instance.publishMessage("ERROR : " + e.Message + " " + e.InnerException);
                    configurated = false;
                }
            }
        }
コード例 #24
0
        private void VerifyInit()
        {
            if (context != null)
            {
                return;
            }
            string initFile = @"data/openni.xml";

            bool isInit = false;
            while (!isInit)
            {
                try
                {
                    context = new Context(initFile);
                    isInit = true;
                }
                catch (StatusException ex)
                {
                    Trace.WriteLine("OpenNI StatusException: " + ex.ToString());
                    isInit = false;
                    Thread.Sleep(1000);
                }
                catch (GeneralException ex)
                {
                    Trace.WriteLine("GeneralException: " + ex.ToString());
                    isInit = false;
                    IsGeneratorThreadRunning = false;
                    return;
                }
            }

            this.joints = new Dictionary<int, Dictionary<SkeletonJoint, SkeletonJointPosition>>();

            this.userGenerator = new UserGenerator(this.context);
            this.skeletonCapability = userGenerator.SkeletonCapability;
            this.poseDetectionCapability = userGenerator.PoseDetectionCapability;
            this.calibPose = this.skeletonCapability.CalibrationPose;

            this.userGenerator.NewUser += new EventHandler<NewUserEventArgs>(userGenerator_NewUser);
            this.userGenerator.LostUser += new EventHandler<UserLostEventArgs>(userGenerator_LostUser);
            this.poseDetectionCapability.PoseDetected += new EventHandler<PoseDetectedEventArgs>(poseDetectionCapability_PoseDetected);
            this.skeletonCapability.CalibrationEnd += new EventHandler<CalibrationEndEventArgs>(skeletonCapability_CalibrationEnd);

            this.skeletonCapability.SetSkeletonProfile(SkeletonProfile.Upper);
            this.userGenerator.StartGenerating();

            depthGenerator = context.FindExistingNode(NodeType.Depth) as DepthGenerator;

            depthGenerator.NewDataAvailable += new EventHandler(depthGenerator_NewDataAvailable);

            this.histogram = new int[depthGenerator.DeviceMaxDepth];

            depthGenerator.StartGenerating();
        }
コード例 #25
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              ScriptNode scriptNode;
              context = Context.CreateFromXmlFile( CONFIG_XML_PATH, out scriptNode );

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image)
                                              as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスジェネレータの作成
              depth = context.FindExistingNode(NodeType.Depth)
                                              as DepthGenerator;
              if (depth == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // デプスの座標をイメージに合わせる
              depth.AlternativeViewpointCapability.SetViewpoint(image);

              // カメラ画像の
              //   ミラー状態が変更されたことを通知するコールバックを登録
              //   ミラー状態の取得
              OpenNI.MirrorCapability imageMirror = image.MirrorCapability;
              imageMirror.MirrorChangedEvent += new EventHandler(Form1_MirrorChangedEvent);
              mirrorState.Add(image.ToString(), imageMirror.IsMirrored());

              // デプスの
              //   ミラー状態が変更されたことを通知するコールバックを登録
              //   ミラー状態の取得
              OpenNI.MirrorCapability depthMirror = depth.MirrorCapability;
              depthMirror.MirrorChangedEvent += new EventHandler(Form1_MirrorChangedEvent);
              mirrorState.Add(depth.ToString(), depthMirror.IsMirrored());

              // ヒストグラムバッファの作成
              histogram = new int[depth.DeviceMaxDepth];
        }
コード例 #26
0
ファイル: MainWindow.cs プロジェクト: faddison/KMouse
        public MainWindow()
        {
            InitializeComponent();

            history = new Dictionary<int, List<Point3D>>();

            //MessageBox.Show("test");

            this.context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out scriptNode);
            this.depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            if (this.depth == null)
            {
                throw new Exception("Viewer must have a depth node!");
            }

            //--- OpenNI Generators
            this.gestureGenerator = new GestureGenerator(this.context);
            this.gestureGenerator.AddGesture("Wave");
            this.gestureGenerator.AddGesture("Click");
            this.gestureGenerator.GestureRecognized += new EventHandler<GestureRecognizedEventArgs>(gestureGenerator_GestureRecognized);

            this.handsGenerator = new HandsGenerator(this.context);
            this.handsGenerator.HandCreate += new EventHandler<HandCreateEventArgs>(handsGenerator_HandCreate);
            this.handsGenerator.HandUpdate += new EventHandler<HandUpdateEventArgs>(handsGenerator_HandUpdate);
            this.handsGenerator.HandDestroy += new EventHandler<HandDestroyEventArgs>(handsGenerator_HandDestroy);
            if (smoothMouseMovement)
                this.handsGenerator.SetSmoothing(smoothingValue);
            //--- OpenNI Generators

            /*
            //--- NITE Generators
            sessionManager = new SessionManager(context, "Click", "RaiseHand");
            sessionManager.SessionStart += new EventHandler<PositionEventArgs>(sessionManager_SessionStart);
            sessionManager.SessionEnd += new System.EventHandler(sessionManager_SessionEnd);

            myControl = new PointControl();
            myControl.PrimaryPointUpdate += new System.EventHandler<HandEventArgs>(myControl_PrimaryPointUpdate);
            myControl.PrimaryPointCreate += new System.EventHandler<HandFocusEventArgs>(myControl_PrimaryPointCreate);
            myControl.PrimaryPointDestroy += new System.EventHandler<IdEventArgs>(myControl_PrimaryPointDestroy);

            sessionManager.AddListener(myControl);
            //--- NITE Generators
             */

            this.context.StartGeneratingAll();

            this.histogram = new int[this.depth.DeviceMaxDepth];

            MapOutputMode mapMode = this.depth.MapOutputMode;

            /*
             * Create the directory for the recorded frames
             */
            if (this.captureFrames)
            {
                String subDir = DateTime.Now.ToString().Replace("/", "-").Replace(" ", "_").Replace(":", "-");
                this.frameDir = System.IO.Path.Combine("C:/GoogleDrive/opsei/kinect/src/misc/frames/", subDir);
                System.IO.Directory.CreateDirectory(frameDir);
            }
            stopwatch = new Stopwatch();
            this.fingersDetectedHistory = new int[fingersDetectedHistorySize];
            this.hullRatios = new double[3];

            this.mouseHistoryX = new double[mouseHistorySize];
            this.mouseHistoryY = new double[mouseHistorySize];

            this.palmPositionXHistory = new double[palmHistorySize];
            this.palmPositionYHistory = new double[palmHistorySize];
            this.palmPositionZHistory = new double[palmHistorySize];

            this.startClickLag = false;

            this.minFingerDistance = 120;
            this.frame = 0;
            this.bitmap = new Bitmap((int)mapMode.XRes, (int)mapMode.YRes);
            this.shouldRun = true;
            this.readerThread = new Thread(ReaderThread);
            this.readerThread.Start();
        }
コード例 #27
0
        // 初期化
        private void xnInitialize()
        {
            // コンテキストの初期化
              ScriptNode scriptNode;
              context = Context.CreateFromXmlFile( CONFIG_XML_PATH, out scriptNode );

              // イメージジェネレータの作成
              image = context.FindExistingNode(NodeType.Image) as ImageGenerator;
              if (image == null) {
            throw new Exception(context.GlobalErrorState);
              }

              // NITEのためのセッションマネージャを作成
              sessionManager = new NITE.SessionManager(context,
                              "Wave,Click", "RaiseHand");

              // セッションの開始と終了を通知するコールバックを登録する
              sessionManager.SessionStart += new EventHandler<PositionEventArgs>(sessionManager_SessionStart);
              sessionManager.SessionEnd += new EventHandler(sessionManager_SessionEnd);
              sessionManager.SessionFocusProgress += new EventHandler<SessionProgressEventArgs>(sessionManager_SessionFocusProgress);
        }
コード例 #28
0
        public bool initializeSensor(String xmlPath)
        {
            try

            {

                pbuffer =new  Point[6];
                openpalm = new OpenPalm();
                scrHeight = SystemInformation.PrimaryMonitorSize.Height;
                scrWidth = SystemInformation.PrimaryMonitorSize.Width;

                mouseSpeed = SystemInformation.MouseSpeed * 0.15;
                pointCollections = new PointCollection();
                /*OpenNI objects - Context, DepthGenerator and DepthMetaData are initialized here*/
                cxt = new Context(xmlPath);
                depthGen = cxt.FindExistingNode(NodeType.Depth) as DepthGenerator;
                gsHandsGenerator = cxt.FindExistingNode(NodeType.Hands) as HandsGenerator;
                gsHandsGenerator.SetSmoothing(0.1f);
                depthMeta = new DepthMetaData();
                if (depthGen == null) return false;

                xRes = depthGen.MapOutputMode.XRes;
                yRes = depthGen.MapOutputMode.YRes;

                /*NITE objects - Session manager, PointControl is initialized here*/
                sessionMgr = new SessionManager(cxt, "Wave", "RaiseHand");

                pointCtrl = new PointControl("PointTracker");
                steadydetector = new SteadyDetector();
                flrouter = new FlowRouter();
                brodcaster = new Broadcaster();
                steadydetector.DetectionDuration = 200;

                steadydetector.Steady+=new EventHandler<SteadyEventArgs>(steadydetector_Steady);
                steadydetector.NotSteady+=new EventHandler<SteadyEventArgs>(steadydetector_NotSteady);
              /*  pointCtrl.PrimaryPointCreate += new EventHandler<HandFocusEventArgs>(pointCtrl_PrimaryPointCreate);
                pointCtrl.PrimaryPointUpdate += new EventHandler<HandEventArgs>(pointCtrl_PrimaryPointUpdate);
                pointCtrl.PrimaryPointDestroy += new EventHandler<IdEventArgs>(pointCtrl_PrimaryPointDestroy);*/
                pointCtrl.PointCreate += new EventHandler<HandEventArgs>(pointCtrl_PointCreate);
                pointCtrl.PointUpdate += new EventHandler<HandEventArgs>(pointCtrl_PointUpdate);
                pointCtrl.PointDestroy += new EventHandler<IdEventArgs>(pointCtrl_PointDestroy);

                sessionMgr.AddListener(steadydetector);
               sessionMgr.AddListener(pointCtrl);  //make the session manager listen to the point control

                isActive = false;                   //set lifecycle flag to false
                            //fill the handpoint coordinates with invalid values
                         //initialize the clipping matrix

                HandPointBuffer = new ArrayList();

            }
            catch (Exception e) { return false; }

            return true;
        }
コード例 #29
0
        public KinectManager(InputProvider inputProvider)
        {
            this.inputProvider = inputProvider;

            //get configuration
            String OpenNiconfigPath = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + "\\" + CONFIG_XML_FILE;

            this.context = Context.CreateFromXmlFile(OpenNiconfigPath, out scriptNode);
            this.depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            if (this.depth == null)
            {
                throw new Exception("Viewer must have a depth node!");
            }

            this.maxDepth = this.depth.DeviceMaxDepth;

            this.userGenerator = new UserGenerator(this.context);
            this.skeletonCapbility = this.userGenerator.SkeletonCapability;
            this.poseDetectionCapability = this.userGenerator.PoseDetectionCapability;
            this.calibPose = this.skeletonCapbility.CalibrationPose;

            this.userGenerator.NewUser += userGenerator_NewUser;
            this.userGenerator.LostUser += userGenerator_LostUser;
            this.poseDetectionCapability.PoseDetected += poseDetectionCapability_PoseDetected;
            this.skeletonCapbility.CalibrationComplete += skeletonCapbility_CalibrationComplete;

            this.skeletonCapbility.SetSkeletonProfile(SkeletonProfile.Upper);
            this.users = new Dictionary<int, User>();
            this.userGenerator.StartGenerating();

            this.mapMode = this.depth.MapOutputMode;

            //load settings
            updateSettings();

            //start threads
            this.shouldRun = true;
            this.readerThread = new Thread(ReaderThread);
            this.readerThread.Start();

            this.settingsUpdateThread = new Thread(runUpdateSettings);
            this.settingsUpdateThread.Start();

            Console.WriteLine("Device initialized");
        }
コード例 #30
0
    // Use this for initialization
    void Start()
    {
        this.context=Context.CreateFromXmlFile(XML_CONFIG,out scriptNode);
        //Al Ejecutar esta linea al salir de probar el nodo sigue trabajando para eso ocupamos el onApplicationQuit
        this.depth=context.FindExistingNode(NodeType.Depth) as DepthGenerator;
        if(depth==null){
            throw new Exception("Nodo de Profundidad no encontrado");
        }
        this.userGenerator=new UserGenerator(this.context);
        this.skeletonCapability=this.userGenerator.SkeletonCapability;
        this.poseDetectionCapability=this.userGenerator.PoseDetectionCapability;
        this.calibPose=this.skeletonCapability.CalibrationPose;
        //Agregas los handlers
        this.userGenerator.NewUser+=userGenerator_NewUser;
        this.userGenerator.LostUser+=userGenerator_LostUser;
        this.poseDetectionCapability.PoseDetected+=poseDetectionCapability_PoseDetected;
        this.skeletonCapability.CalibrationComplete+=skeletonCapability_CalibrationComplete;
        //Activar los joints depende del profile
        //http://openni.org/docs2/Reference/_xn_types_8h_a294999eabe6eeab319a61d3d0093b174.html#a294999eabe6eeab319a61d3d0093b174
        this.skeletonCapability.SetSkeletonProfile(SkeletonProfile.All);
        this.joints=new Dictionary<int,Dictionary<SkeletonJoint,SkeletonJointPosition>>();

        this.userGenerator.StartGenerating();
        this.shouldRun=true;
    }