public TextureSamplerGL3x( TextureMinificationFilter minificationFilter, TextureMagnificationFilter magnificationFilter, TextureWrap wrapS, TextureWrap wrapT, float maximumAnistropy) : base( minificationFilter, magnificationFilter, wrapS, wrapT, maximumAnistropy) { _name = new SamplerNameGL3x(); int glMinificationFilter = (int)TypeConverterGL3x.To(minificationFilter); int glMagnificationFilter = (int)TypeConverterGL3x.To(magnificationFilter); int glWrapS = (int)TypeConverterGL3x.To(wrapS); int glWrapT = (int)TypeConverterGL3x.To(wrapT); GL.SamplerParameterI(_name.Value, (ArbSamplerObjects)All.TextureMinFilter, ref glMinificationFilter); GL.SamplerParameterI(_name.Value, (ArbSamplerObjects)All.TextureMagFilter, ref glMagnificationFilter); GL.SamplerParameterI(_name.Value, (ArbSamplerObjects)All.TextureWrapS, ref glWrapS); GL.SamplerParameterI(_name.Value, (ArbSamplerObjects)All.TextureWrapT, ref glWrapT); if (Device.Extensions.AnisotropicFiltering) { GL.SamplerParameter(_name.Value, (ArbSamplerObjects)All.TextureMaxAnisotropyExt, maximumAnistropy); } else { if (maximumAnistropy != 1) { throw new InsufficientVideoCardException("Anisotropic filtering is not supported. The extension GL_EXT_texture_filter_anisotropic was not found."); } } }
public TextureSamplerGL3x( TextureMinificationFilter minificationFilter, TextureMagnificationFilter magnificationFilter, TextureWrap wrapS, TextureWrap wrapT, float maximumAnistropy) : base( minificationFilter, magnificationFilter, wrapS, wrapT, maximumAnistropy) { _name = new SamplerNameGL3x(); int glMinificationFilter = (int)TypeConverterGL3x.To(minificationFilter); int glMagnificationFilter = (int)TypeConverterGL3x.To(magnificationFilter); int glWrapS = (int)TypeConverterGL3x.To(wrapS); int glWrapT = (int)TypeConverterGL3x.To(wrapT); GL.SamplerParameterI(_name.Value, (ArbSamplerObjects)All.TextureMinFilter, ref glMinificationFilter); GL.SamplerParameterI(_name.Value, (ArbSamplerObjects)All.TextureMagFilter, ref glMagnificationFilter); GL.SamplerParameterI(_name.Value, (ArbSamplerObjects)All.TextureWrapS, ref glWrapS); GL.SamplerParameterI(_name.Value, (ArbSamplerObjects)All.TextureWrapT, ref glWrapT); if (Device.Extensions.AnisotropicFiltering) { GL.SamplerParameter(_name.Value, (ArbSamplerObjects)All.TextureMaxAnisotropyExt, maximumAnistropy); } else { if (maximumAnistropy != 1) { throw new InsufficientVideoCardException("Anisotropic filtering is not supported. The extension GL_EXT_texture_filter_anisotropic was not found."); } } }