private void SetInitialReferences() { if (GameObject.Find("Wall") != null) { walkThroughWallScript = GameObject.Find("Wall").GetComponent <WalkThroughWall>(); } eventMasterScript = GameObject.Find("GameManager").GetComponent <GameManagerEventMaster>(); }
void SetInitialReferences() { eventMasterScript = GameObject.Find("GameManager").GetComponent <GameManagerEventMaster>(); }