GetDC() private method

private GetDC ( uint hwnd ) : uint
hwnd uint
return uint
コード例 #1
0
ファイル: cOGL.cs プロジェクト: yochayp/Interactive-Robot
        protected virtual void InitializeGL()
        {
            m_uint_HWND = (uint)p.Handle.ToInt32();
            m_uint_DC   = WGL.GetDC(m_uint_HWND);

            // Not doing the following WGL.wglSwapBuffers() on the DC will
            // result in a failure to subsequently create the RC.
            WGL.wglSwapBuffers(m_uint_DC);

            WGL.PIXELFORMATDESCRIPTOR pfd = new WGL.PIXELFORMATDESCRIPTOR();
            WGL.ZeroPixelDescriptor(ref pfd);
            pfd.nVersion   = 1;
            pfd.dwFlags    = (WGL.PFD_DRAW_TO_WINDOW | WGL.PFD_SUPPORT_OPENGL | WGL.PFD_DOUBLEBUFFER);
            pfd.iPixelType = (byte)(WGL.PFD_TYPE_RGBA);
            pfd.cColorBits = 32;
            pfd.cDepthBits = 32;
            pfd.iLayerType = (byte)(WGL.PFD_MAIN_PLANE);

            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

            //for Stencil support

            pfd.cStencilBits = 32;

            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

            int pixelFormatIndex = 0;

            pixelFormatIndex = WGL.ChoosePixelFormat(m_uint_DC, ref pfd);
            if (pixelFormatIndex == 0)
            {
                MessageBox.Show("Unable to retrieve pixel format");
                return;
            }

            if (WGL.SetPixelFormat(m_uint_DC, pixelFormatIndex, ref pfd) == 0)
            {
                MessageBox.Show("Unable to set pixel format");
                return;
            }
            //Create rendering context
            m_uint_RC = WGL.wglCreateContext(m_uint_DC);
            if (m_uint_RC == 0)
            {
                MessageBox.Show("Unable to get rendering context");
                return;
            }
            if (WGL.wglMakeCurrent(m_uint_DC, m_uint_RC) == 0)
            {
                MessageBox.Show("Unable to make rendering context current");
                return;
            }



            initRenderingGL();
        }
コード例 #2
0
ファイル: BaseGL.cs プロジェクト: Bencargs/RTS-Engine
        /// <summary>
        ///	Event handler called when the form is loaded.  It retrieves the controls
        ///	window handle and device context and creates the rendering context.
        /// </summary>
        protected virtual void InitializeGL(object sender, EventArgs e)
        {
            m_uint_HWND = (uint)this.Handle.ToInt32();
            m_uint_DC   = WGL.GetDC(m_uint_HWND);
            // CAUTION: Not doing the following WGL.wglSwapBuffers() on the DC will
            // result in a failure to subsequently create the RC.
            WGL.wglSwapBuffers(m_uint_DC);

            //Get the pixel format
            WGL.PIXELFORMATDESCRIPTOR pfd = new WGL.PIXELFORMATDESCRIPTOR();
            WGL.ZeroPixelDescriptor(ref pfd);
            pfd.nVersion   = 1;
            pfd.dwFlags    = (WGL.PFD_DRAW_TO_WINDOW | WGL.PFD_SUPPORT_OPENGL | WGL.PFD_DOUBLEBUFFER);
            pfd.iPixelType = (byte)(WGL.PFD_TYPE_RGBA);
            pfd.cColorBits = 32;
            pfd.cDepthBits = 32;
            pfd.iLayerType = (byte)(WGL.PFD_MAIN_PLANE);

            int pixelFormatIndex = 0;

            pixelFormatIndex = WGL.ChoosePixelFormat(m_uint_DC, ref pfd);
            if (pixelFormatIndex == 0)
            {
                MessageBox.Show("Unable to retrieve pixel format");
                return;
            }

            if (WGL.SetPixelFormat(m_uint_DC, pixelFormatIndex, ref pfd) == 0)
            {
                MessageBox.Show("Unable to set pixel format");
                return;
            }
            //Create rendering context
            m_uint_RC = WGL.wglCreateContext(m_uint_DC);
            if (m_uint_RC == 0)
            {
                MessageBox.Show("Unable to get rendering context");
                return;
            }
            if (WGL.wglMakeCurrent(m_uint_DC, m_uint_RC) == 0)
            {
                MessageBox.Show("Unable to make rendering context current");
                return;
            }
            //Set up OpenGL related characteristics
            ResizeGL(null, null);
            GL.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
            GL.glEnable(GL.GL_DEPTH_TEST);
            GL.glDepthFunc(GL.GL_LEQUAL);
            //GL.glEnable(GL.GL_CULL_FACE);
            GL.glCullFace(GL.GL_BACK);
        }
コード例 #3
0
// ############################################################################
// ############################################################################
// ############################################################################
// ############################################################################

// ============================================================================
// The following can be used as an example of how to initialize OpenGL
// rendering.  A System.Windows.Forms object can use a window handle acquired
// from (uint)((this.Handle).ToInt32()) as the "HWND" parameter.
//
// Here is a crude illustration of the use of WGL.DemoInitOpenGL() by a Form:
//
//    // ----------------------------------------------------------------------
//    public static uint            m_uint_HWND = 0;
//    public static uint            m_uint_DC   = 0;
//    public static uint            m_uint_RC   = 0;
//
//    protected override void OnPaintBackground( PaintEventArgs e )
//    {
//    // This overrides the System.Windows.Forms.Control protected method
//    // "OnPaintBackground()" so that we don't clear the client area of
//    // this form window -- so the OpenGL doesn't flicker on each frame.
//    }
//
//    protected override void OnPaint( System.Windows.Forms.PaintEventArgs e )
//    {
//    if (0 == m_uint_RC)
//      {
//      m_uint_HWND = (uint)((this.Handle).ToInt32());
//      WGL.DemoInitOpenGL( m_uint_HWND, ref m_uint_DC, ref m_uint_RC );
//      }
//    if (0 != m_uint_RC)
//      {
//      WGL.DemoOpenGLDraw( this.Size.Width, this.Size.Height,  m_uint_DC );
//      }
//    System.Threading.Thread.Sleep( 10 ); // 10 msec --> 100 frames per second, max.
//    Invalidate(false); // Force OnPaint() to get called again.
//    }
//    // ----------------------------------------------------------------------
//
// ============================================================================
        public static void DemoInitOpenGL
        (
            uint uint_HWND,       // in
            ref uint ref_uint_DC, // out
            ref uint ref_uint_RC  // out
        )
        {
            ref_uint_DC = WGL.GetDC(uint_HWND);

            // CAUTION: Not doing the following WGL.wglSwapBuffers() on the DC will
            // result in a failure to subsequently create the RC.
            WGL.wglSwapBuffers(ref_uint_DC);

            WGL.DemoCreateRenderingContext(ref ref_uint_DC, ref ref_uint_RC);

            if (0 == ref_uint_RC)
            {
                WGL.MessageBox(0, "Failed to create OpenGL Rendering Context (RC)",
                               "WGL.DemoInitOpenGL() : ERROR", MB_OK);
                return;
            }
        }