private static Vector3 GetUnityPosition(OpenDrivePositionData openDrivePositionData) { return(GetUnityPosition(openDrivePositionData.x, openDrivePositionData.y, openDrivePositionData.z)); }
/// <summary> /// Returns the world rotation of the road user with handle index. /// </summary> /// <param name="openDriveIndex"></param> /// <returns></returns> private static Quaternion GetUnityRotation(OpenDrivePositionData openDrivePositionData) { return(GetUnityRotation(openDrivePositionData.h, openDrivePositionData.p, openDrivePositionData.r)); }
public static extern int GetPositionData(int index, ref OpenDrivePositionData data);